intel/fs: Allow multiple slots for position
Change brw_compute_vue_map() to also take the number of pos slots. If more than one slot is used, the VARYING_SLOT_POS is treated as an array. When using Primitive Replication, instead of a single position, the VUE must contain an array of positions. Padding might be necessary (after clip distance) to ensure rest of attributes start aligned. v2: Add note about array in the commit message and assert that pos_slots >= 1 to make clear 0 is invalid. (Jason) Move padding to be after the clip distance. v3: Apply the correct offset when gathering the sources from outputs. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2] Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
This commit is contained in:

committed by
Marge Bot

parent
afa5447312
commit
395de69b1f
@@ -1277,7 +1277,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
|
||||
|
||||
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
|
||||
nir->info.outputs_written,
|
||||
nir->info.separate_shader);
|
||||
nir->info.separate_shader, 1);
|
||||
|
||||
unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
|
||||
|
||||
|
Reference in New Issue
Block a user