winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be insufficient, and we don't want to release busy buffers too early. In practice, SVGA gpu lockups are extremely rare. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
@@ -52,6 +52,7 @@
|
|||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
#define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024)
|
#define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024)
|
||||||
|
#define VMW_FENCE_TIMEOUT_SECONDS 60
|
||||||
|
|
||||||
struct vmw_region
|
struct vmw_region
|
||||||
{
|
{
|
||||||
@@ -721,7 +722,7 @@ vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws,
|
|||||||
memset(&arg, 0, sizeof(arg));
|
memset(&arg, 0, sizeof(arg));
|
||||||
|
|
||||||
arg.handle = handle;
|
arg.handle = handle;
|
||||||
arg.timeout_us = 10*1000000;
|
arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000;
|
||||||
arg.lazy = 0;
|
arg.lazy = 0;
|
||||||
arg.flags = vflags;
|
arg.flags = vflags;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user