winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be insufficient, and we don't want to release busy buffers too early. In practice, SVGA gpu lockups are extremely rare. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
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@@ -52,6 +52,7 @@
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#include <unistd.h>
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#define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024)
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#define VMW_FENCE_TIMEOUT_SECONDS 60
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struct vmw_region
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{
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@@ -721,7 +722,7 @@ vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws,
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memset(&arg, 0, sizeof(arg));
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arg.handle = handle;
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arg.timeout_us = 10*1000000;
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arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000;
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arg.lazy = 0;
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arg.flags = vflags;
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