nir: Use a bitfield for image access qualifiers

This commit expands the current memory access enum to contain the extra
two bits provided for images.  We choose to follow the SPIR-V convention
of NonReadable and NonWriteable because readonly implies that you *can*
read so readonly + writeonly doesn't make as much sense as NonReadable +
NonWriteable.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-08-16 15:11:12 -05:00
parent 48e4fa7dd8
commit 3942943819
9 changed files with 44 additions and 33 deletions

View File

@@ -424,12 +424,14 @@ nir_link_uniform(struct gl_context *ctx,
uniform->opaque[stage].index = image_index;
/* Set image access qualifiers */
enum gl_access_qualifier image_access =
state->current_var->data.image.access;
const GLenum access =
state->current_var->data.image.read_only ?
(state->current_var->data.image.write_only ? GL_NONE :
GL_READ_ONLY) :
(state->current_var->data.image.write_only ? GL_WRITE_ONLY :
GL_READ_WRITE);
(image_access & ACCESS_NON_WRITEABLE) ?
((image_access & ACCESS_NON_READABLE) ? GL_NONE :
GL_READ_ONLY) :
((image_access & ACCESS_NON_READABLE) ? GL_WRITE_ONLY :
GL_READ_WRITE);
for (unsigned i = image_index;
i < MIN2(state->next_image_index, MAX_IMAGE_UNIFORMS);
i++) {

View File

@@ -416,12 +416,21 @@ nir_visitor::visit(ir_variable *ir)
var->data.explicit_binding = ir->data.explicit_binding;
var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset;
var->data.image.read_only = ir->data.memory_read_only;
var->data.image.write_only = ir->data.memory_write_only;
var->data.image.coherent = ir->data.memory_coherent;
var->data.image._volatile = ir->data.memory_volatile;
var->data.image.restrict_flag = ir->data.memory_restrict;
unsigned image_access = 0;
if (ir->data.memory_read_only)
image_access |= ACCESS_NON_WRITEABLE;
if (ir->data.memory_write_only)
image_access |= ACCESS_NON_READABLE;
if (ir->data.memory_coherent)
image_access |= ACCESS_COHERENT;
if (ir->data.memory_volatile)
image_access |= ACCESS_VOLATILE;
if (ir->data.memory_restrict)
image_access |= ACCESS_RESTRICT;
var->data.image.access = (gl_access_qualifier)image_access;
var->data.image.format = ir->data.image_format;
var->data.fb_fetch_output = ir->data.fb_fetch_output;
var->data.explicit_xfb_buffer = ir->data.explicit_xfb_buffer;
var->data.explicit_xfb_stride = ir->data.explicit_xfb_stride;