mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1856,8 +1856,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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break;
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case GL_GEOMETRY_SHADER_ARB:
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_mesa_append_uniforms_to_file(sh,
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&shProg[i]->GeometryProgram->Base);
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_mesa_append_uniforms_to_file(sh, sh->Program);
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break;
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case GL_FRAGMENT_SHADER:
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@@ -2172,7 +2172,6 @@ struct gl_shader_program
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/* post-link info: */
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struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
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struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
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struct gl_uniform_list *Uniforms;
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struct gl_program_parameter_list *Varying;
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GLboolean LinkStatus; /**< GL_LINK_STATUS */
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@@ -813,8 +813,9 @@ print_shader_info(const struct gl_shader_program *shProg)
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shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
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if (shProg->FragmentProgram)
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printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
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if (shProg->GeometryProgram)
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printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id);
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if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
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printf(" geom prog %u\n",
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shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
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}
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@@ -965,7 +966,7 @@ validate_shader_program(const struct gl_shader_program *shProg,
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char *errMsg)
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{
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const struct gl_shader *vs = shProg->_LinkedShaders[MESA_SHADER_VERTEX];
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const struct gl_geometry_program *gp = shProg->GeometryProgram;
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const struct gl_shader *gs = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY];
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const struct gl_fragment_program *fp = shProg->FragmentProgram;
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if (!shProg->LinkStatus) {
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@@ -995,7 +996,7 @@ validate_shader_program(const struct gl_shader_program *shProg,
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if (vs && !validate_samplers(vs->Program, errMsg)) {
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return GL_FALSE;
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}
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if (gp && !validate_samplers(&gp->Base, errMsg)) {
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if (gs && !validate_samplers(gs->Program, errMsg)) {
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return GL_FALSE;
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}
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if (fp && !validate_samplers(&fp->Base, errMsg)) {
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@@ -276,7 +276,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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{
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_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
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_mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);
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if (shProg->Uniforms) {
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_mesa_free_uniform_list(shProg->Uniforms);
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@@ -268,10 +268,12 @@ update_program(struct gl_context *ctx)
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
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}
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if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
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if (gsProg && gsProg->LinkStatus
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&& gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
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/* Use GLSL geometry shader */
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
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gsProg->GeometryProgram);
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(struct gl_geometry_program *)
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gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
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} else {
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/* No geometry program */
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
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@@ -190,7 +190,7 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index,
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else {
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pos = shProg->Uniforms->Uniforms[index].GeomPos;
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if (pos >= 0) {
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prog = &shProg->GeometryProgram->Base;
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prog = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program;
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}
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}
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}
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@@ -930,11 +930,12 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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}
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}
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if (shProg->GeometryProgram) {
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if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
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/* convert uniform location to program parameter index */
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GLint index = uniform->GeomPos;
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if (index >= 0) {
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set_program_uniform(ctx, &shProg->GeometryProgram->Base,
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set_program_uniform(ctx,
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shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
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index, offset, type, count, elems, values);
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}
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}
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@@ -1078,11 +1079,12 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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}
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}
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if (shProg->GeometryProgram) {
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if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
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/* convert uniform location to program parameter index */
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GLint index = uniform->GeomPos;
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if (index >= 0) {
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set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
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set_program_uniform_matrix(ctx,
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shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
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index, offset,
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count, rows, cols, transpose, values);
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}
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@@ -3306,8 +3306,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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linked_prog);
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break;
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case GL_GEOMETRY_SHADER:
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_mesa_reference_geomprog(ctx, &prog->GeometryProgram,
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(struct gl_geometry_program *)linked_prog);
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_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
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linked_prog);
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ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
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linked_prog);
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break;
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@@ -3428,7 +3428,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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_mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
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_mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
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if (prog->LinkStatus) {
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link_shaders(ctx, prog);
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@@ -5202,8 +5202,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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break;
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case GL_GEOMETRY_SHADER:
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_mesa_reference_geomprog(ctx, &prog->GeometryProgram,
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(struct gl_geometry_program *)linked_prog);
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_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
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linked_prog);
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ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
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linked_prog);
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if (!ok) {
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@@ -1157,8 +1157,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
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shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
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destroy_program_variants(st, (struct gl_program *)
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shProg->FragmentProgram);
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destroy_program_variants(st, (struct gl_program *)
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shProg->GeometryProgram);
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destroy_program_variants(st,
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shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
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}
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break;
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case GL_VERTEX_SHADER:
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