mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-20 14:26:12 -07:00
parent 010cc547ca
commit 39348bf79f
9 changed files with 23 additions and 22 deletions

View File

@@ -1157,8 +1157,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
destroy_program_variants(st, (struct gl_program *)
shProg->FragmentProgram);
destroy_program_variants(st, (struct gl_program *)
shProg->GeometryProgram);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
}
break;
case GL_VERTEX_SHADER: