mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-20 14:26:12 -07:00
parent 010cc547ca
commit 39348bf79f
9 changed files with 23 additions and 22 deletions

View File

@@ -3306,8 +3306,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog);
break;
case GL_GEOMETRY_SHADER:
_mesa_reference_geomprog(ctx, &prog->GeometryProgram,
(struct gl_geometry_program *)linked_prog);
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);
ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
linked_prog);
break;
@@ -3428,7 +3428,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
_mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
_mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
if (prog->LinkStatus) {
link_shaders(ctx, prog);