docs: add more more code-tags
It's easier to read function-names, file-names and other "machine"-related strings if they are formatted in a monospace font. So let's mark these up with code-tags. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
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@@ -20,9 +20,9 @@
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Normally Mesa (and OpenGL) records but does not notify the user of
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errors. It is up to the application to call
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<code>glGetError</code> to check for errors. Mesa supports an
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environment variable, MESA_DEBUG, to help with debugging. If
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MESA_DEBUG is defined, a message will be printed to stdout whenever
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an error occurs.
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environment variable, <code>MESA_DEBUG</code>, to help with debugging. If
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<code>MESA_DEBUG</code> is defined, a message will be printed to stdout
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whenever an error occurs.
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</p>
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<p>
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@@ -30,12 +30,12 @@
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(<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
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</p>
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<p>
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In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
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errors.
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In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
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Mesa errors.
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</p>
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<p>
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There is a display list printing/debugging facility. See the end of
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src/dlist.c for details.
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<code>src/dlist.c</code> for details.
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</p>
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</div>
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