intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness.

This commit is contained in:
Eric Anholt
2009-06-29 09:45:06 -07:00
parent 7b5373c434
commit 3927874d9c
5 changed files with 19 additions and 47 deletions

View File

@@ -1255,10 +1255,8 @@ intel_meta_draw_poly(struct intel_context *intel,
{
union fi *vb;
GLint i;
GLboolean was_locked = intel->locked;
unsigned int saved_vertex_size = intel->vertex_size;
if (!was_locked)
LOCK_HARDWARE(intel);
intel->vertex_size = 6;
@@ -1283,7 +1281,6 @@ intel_meta_draw_poly(struct intel_context *intel,
intel->vertex_size = saved_vertex_size;
if (!was_locked)
UNLOCK_HARDWARE(intel);
}

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@@ -195,7 +195,6 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
{
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - batch->map;
GLboolean was_locked = intel->locked;
if (used == 0) {
batch->cliprect_mode = IGNORE_CLIPRECTS;
@@ -243,12 +242,8 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
if (!was_locked)
LOCK_HARDWARE(intel);
do_flush_locked(batch, used, GL_FALSE);
if (!was_locked)
UNLOCK_HARDWARE(intel);
if (INTEL_DEBUG & DEBUG_SYNC) {

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@@ -252,12 +252,7 @@ intelEmitCopyBlit(struct intel_context *intel,
} while (pass < 2);
if (pass >= 2) {
GLboolean locked = GL_FALSE;
if (!intel->locked) {
LOCK_HARDWARE(intel);
locked = GL_TRUE;
}
dri_bo_map(dst_buffer, GL_TRUE);
dri_bo_map(src_buffer, GL_FALSE);
_mesa_copy_rect((GLubyte *)dst_buffer->virtual + dst_offset,
@@ -271,8 +266,6 @@ intelEmitCopyBlit(struct intel_context *intel,
dri_bo_unmap(src_buffer);
dri_bo_unmap(dst_buffer);
if (locked)
UNLOCK_HARDWARE(intel);
return GL_TRUE;

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@@ -994,7 +994,6 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
int me = intel->hHWContext;
drmGetLock(intel->driFd, intel->hHWContext, flags);
intel->locked = 1;
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - got contended lock\n", __progname);
@@ -1051,9 +1050,11 @@ void LOCK_HARDWARE( struct intel_context *intel )
struct intel_framebuffer *intel_fb = NULL;
struct intel_renderbuffer *intel_rb = NULL;
intel->locked++;
if (intel->locked >= 2)
return;
_glthread_LOCK_MUTEX(lockMutex);
assert(!intel->locked);
intel->locked = 1;
if (intel->driDrawable) {
intel_fb = intel->driDrawable->driverPrivate;
@@ -1101,7 +1102,11 @@ void UNLOCK_HARDWARE( struct intel_context *intel )
__DRIscreen *sPriv = intel->driScreen;
intel->vtbl.note_unlock( intel );
intel->locked = 0;
intel->locked--;
if (intel->locked > 0)
return;
assert(intel->locked == 0);
if (!sPriv->dri2.enabled)
DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);

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@@ -325,8 +325,6 @@ intel_region_data(struct intel_context *intel,
const void *src, GLuint src_pitch,
GLuint srcx, GLuint srcy, GLuint width, GLuint height)
{
GLboolean locked = GL_FALSE;
_DBG("%s\n", __FUNCTION__);
if (intel == NULL)
@@ -340,21 +338,14 @@ intel_region_data(struct intel_context *intel,
intel_region_cow(intel, dst);
}
if (!intel->locked) {
LOCK_HARDWARE(intel);
locked = GL_TRUE;
}
_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
dst->cpp,
dst->pitch,
dstx, dsty, width, height, src, src_pitch, srcx, srcy);
intel_region_unmap(intel, dst);
if (locked)
UNLOCK_HARDWARE(intel);
}
/* Copy rectangular sub-regions. Need better logic about when to
@@ -459,10 +450,6 @@ void
intel_region_cow(struct intel_context *intel, struct intel_region *region)
{
struct intel_buffer_object *pbo = region->pbo;
GLboolean was_locked = intel->locked;
if (intel == NULL)
return;
intel_region_release_pbo(intel, region);
@@ -473,10 +460,7 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region)
/* Now blit from the texture buffer to the new buffer:
*/
was_locked = intel->locked;
if (!was_locked)
LOCK_HARDWARE(intel);
assert(intelEmitCopyBlit(intel,
region->cpp,
region->pitch, pbo->buffer, 0, region->tiling,
@@ -484,8 +468,6 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region)
0, 0, 0, 0,
region->pitch, region->height,
GL_COPY));
if (!was_locked)
UNLOCK_HARDWARE(intel);
}