glsl/shader_enums: Add the other two compute builtins
These weren't added before because they are actually calculated values that are computed from other inputs. However, in order to handle them in nir_lower_system_values, it's nice for them to have a cannonical locaiton. Reviewed-by: Rob Clark <robdclark@gmail.com>
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@@ -215,6 +215,8 @@ gl_system_value_name(gl_system_value sysval)
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ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
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ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
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ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
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ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
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ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
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ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
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ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
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ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
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ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
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ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
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ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
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ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
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ENUM(SYSTEM_VALUE_VERTEX_CNT),
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ENUM(SYSTEM_VALUE_VERTEX_CNT),
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@@ -459,6 +459,8 @@ typedef enum
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*/
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*/
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/*@{*/
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/*@{*/
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SYSTEM_VALUE_LOCAL_INVOCATION_ID,
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SYSTEM_VALUE_LOCAL_INVOCATION_ID,
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SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
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SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
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SYSTEM_VALUE_WORK_GROUP_ID,
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SYSTEM_VALUE_WORK_GROUP_ID,
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SYSTEM_VALUE_NUM_WORK_GROUPS,
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SYSTEM_VALUE_NUM_WORK_GROUPS,
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/*@}*/
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/*@}*/
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