glsl/shader_enums: Add the other two compute builtins

These weren't added before because they are actually calculated values that
are computed from other inputs.  However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.

Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Jason Ekstrand
2016-03-25 10:51:23 -07:00
parent 22836dbefa
commit 39103145ff
2 changed files with 4 additions and 0 deletions

View File

@@ -215,6 +215,8 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
ENUM(SYSTEM_VALUE_WORK_GROUP_ID), ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
ENUM(SYSTEM_VALUE_VERTEX_CNT), ENUM(SYSTEM_VALUE_VERTEX_CNT),

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@@ -459,6 +459,8 @@ typedef enum
*/ */
/*@{*/ /*@{*/
SYSTEM_VALUE_LOCAL_INVOCATION_ID, SYSTEM_VALUE_LOCAL_INVOCATION_ID,
SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
SYSTEM_VALUE_WORK_GROUP_ID, SYSTEM_VALUE_WORK_GROUP_ID,
SYSTEM_VALUE_NUM_WORK_GROUPS, SYSTEM_VALUE_NUM_WORK_GROUPS,
/*@}*/ /*@}*/