vk/device: Free border color states when we have valgrind
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@@ -412,6 +412,16 @@ VkResult anv_DestroyDevice(
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anv_device_finish_meta(device);
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anv_device_finish_meta(device);
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#ifdef HAVE_VALGRIND
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/* We only need to free these to prevent valgrind errors. The backing
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* BO will go away in a couple of lines so we don't actually leak.
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*/
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anv_state_pool_free(&device->dynamic_state_pool,
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device->float_border_colors);
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anv_state_pool_free(&device->dynamic_state_pool,
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device->uint32_border_colors);
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#endif
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anv_bo_pool_finish(&device->batch_bo_pool);
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anv_bo_pool_finish(&device->batch_bo_pool);
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anv_block_pool_finish(&device->dynamic_state_block_pool);
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anv_block_pool_finish(&device->dynamic_state_block_pool);
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anv_block_pool_finish(&device->instruction_block_pool);
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anv_block_pool_finish(&device->instruction_block_pool);
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