lavapipe: avoid uniformly unsetting gs_output_lines
instead fix the conditional now that it's possible to tell whether a gs is bound Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21866>
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@@ -443,7 +443,7 @@ static void emit_state(struct rendering_state *state)
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bool ms = state->rs_state.multisample;
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if (state->disable_multisample &&
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(state->gs_output_lines == GS_OUTPUT_LINES ||
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(state->gs_output_lines == GS_OUTPUT_NONE && u_reduced_prim(state->info.mode) == PIPE_PRIM_LINES)))
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(!state->shaders[MESA_SHADER_GEOMETRY] && u_reduced_prim(state->info.mode) == PIPE_PRIM_LINES)))
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state->rs_state.multisample = false;
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assert(offsetof(struct pipe_rasterizer_state, offset_clamp) - offsetof(struct pipe_rasterizer_state, offset_units) == sizeof(float) * 2);
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if (state->depth_bias.enabled) {
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@@ -656,8 +656,6 @@ update_samples(struct rendering_state *state, VkSampleCountFlags samples)
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static void
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handle_graphics_stages(struct rendering_state *state, VkShaderStageFlagBits shader_stages, bool dynamic_tess_origin)
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{
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state->gs_output_lines = GS_OUTPUT_NONE;
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u_foreach_bit(b, shader_stages) {
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VkShaderStageFlagBits vk_stage = (1 << b);
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gl_shader_stage stage = vk_to_mesa_shader_stage(vk_stage);
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