glsl: lower builtins to mediump that always return mediump or lowp
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
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@@ -1538,6 +1538,96 @@ TESTS = [
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}
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""",
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r'expression int16_t bitfield_insert \(expression int16_t'),
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Test("bitCount",
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"""
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#version 310 es
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precision mediump float;
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precision mediump int;
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uniform highp int val;
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out int color;
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void main()
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{
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color = bitCount(val) + 1;
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}
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""",
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r'expression int16_t \+ \(expression int16_t i2imp \(expression int bit_count \(var_ref val'),
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Test("findLSB",
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"""
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#version 310 es
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precision mediump float;
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precision mediump int;
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uniform highp int val;
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out int color;
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void main()
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{
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color = findLSB(val) + 1;
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}
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""",
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r'expression int16_t \+ \(expression int16_t i2imp \(expression int find_lsb \(var_ref val'),
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Test("findMSB",
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"""
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#version 310 es
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precision mediump float;
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precision mediump int;
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uniform highp int val;
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out int color;
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void main()
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{
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color = findMSB(val) + 1;
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}
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""",
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r'expression int16_t \+ \(expression int16_t i2imp \(expression int find_msb \(var_ref val'),
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Test("unpackHalf2x16",
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"""
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#version 310 es
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precision mediump float;
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precision mediump int;
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uniform highp uint val;
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out vec2 color;
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void main()
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{
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color = unpackHalf2x16(val) + vec2(1.0);
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}
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""",
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r'expression f16vec2 \+ \(expression f16vec2 f2fmp \(expression vec2 unpackHalf2x16 \(var_ref val'),
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Test("unpackUnorm4x8",
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"""
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#version 310 es
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precision mediump float;
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precision mediump int;
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uniform highp uint val;
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out vec4 color;
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void main()
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{
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color = unpackUnorm4x8(val) + vec4(1.0);
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}
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""",
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r'expression f16vec4 \+ \(expression f16vec4 f2fmp \(expression vec4 unpackUnorm4x8 \(var_ref val'),
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Test("unpackSnorm4x8",
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"""
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#version 310 es
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precision mediump float;
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precision mediump int;
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uniform highp uint val;
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out vec4 color;
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void main()
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{
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color = unpackSnorm4x8(val) + vec4(1.0);
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}
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""",
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r'expression f16vec4 \+ \(expression f16vec4 f2fmp \(expression vec4 unpackSnorm4x8 \(var_ref val'),
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]
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