Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixels, etc.
Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409.
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@@ -85,6 +85,8 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
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INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
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_swrast_span_default_color(ctx, &span);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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if (ctx->Depth.Test)
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_swrast_span_default_z(ctx, &span);
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if (swrast->_FogEnabled)
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@@ -109,7 +109,8 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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_swrast_span_default_z(ctx, &span);
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if (swrast->_FogEnabled)
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_swrast_span_default_fog(ctx, &span);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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/* allocate space for GLfloat image */
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tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
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@@ -244,6 +245,8 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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_swrast_span_default_z(ctx, &span);
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if (swrast->_FogEnabled)
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_swrast_span_default_fog(ctx, &span);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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if (overlapping) {
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tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
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@@ -489,6 +492,8 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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}
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_swrast_span_default_color(ctx, &span);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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if (swrast->_FogEnabled)
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_swrast_span_default_fog(ctx, &span);
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@@ -71,6 +71,8 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
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}
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INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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if (ctx->Depth.Test)
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_swrast_span_default_z(ctx, &span);
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if (swrast->_FogEnabled)
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@@ -441,7 +443,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
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INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
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_swrast_span_default_color(ctx, &span);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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if (swrast->_FogEnabled)
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_swrast_span_default_fog(ctx, &span);
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if (ctx->Texture._EnabledCoordUnits)
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@@ -562,6 +565,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
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return;
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INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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_swrast_span_default_secondary_color(ctx, &span);
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if (ctx->Depth.Test)
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_swrast_span_default_z(ctx, &span);
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if (swrast->_FogEnabled)
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@@ -121,6 +121,35 @@ _swrast_span_default_color( GLcontext *ctx, SWspan *span )
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}
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void
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_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span)
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{
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if (ctx->Visual.rgbMode) {
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GLchan r, g, b, a;
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UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterSecondaryColor[0]);
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UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterSecondaryColor[1]);
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UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterSecondaryColor[2]);
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UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterSecondaryColor[3]);
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#if CHAN_TYPE == GL_FLOAT
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span->specRed = r;
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span->specGreen = g;
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span->specBlue = b;
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/8span->specAlpha = a;*/
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#else
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span->specRed = IntToFixed(r);
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span->specGreen = IntToFixed(g);
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span->specBlue = IntToFixed(b);
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/*span->specAlpha = IntToFixed(a);*/
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#endif
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span->specRedStep = 0;
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span->specGreenStep = 0;
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span->specBlueStep = 0;
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/*span->specAlphaStep = 0;*/
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span->interpMask |= SPAN_SPEC;
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}
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}
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/**
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* Init span's texcoord interpolation values to the RasterPos texcoords.
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* Used during setup for glDraw/CopyPixels.
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@@ -222,6 +222,9 @@ _swrast_span_default_fog( GLcontext *ctx, SWspan *span );
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extern void
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_swrast_span_default_color( GLcontext *ctx, SWspan *span );
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extern void
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_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span);
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extern void
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_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span );
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