Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixels, etc.
Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409.
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@@ -222,6 +222,9 @@ _swrast_span_default_fog( GLcontext *ctx, SWspan *span );
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extern void
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_swrast_span_default_color( GLcontext *ctx, SWspan *span );
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extern void
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_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span);
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extern void
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_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span );
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