radv: Skip and for node_to_addr with bvh_base.
Cause the bvh base is always 64 byte aligned. Totals from 7 (0.01% of 134913) affected shaders: CodeSize: 209216 -> 209076 (-0.07%) Instrs: 38402 -> 38374 (-0.07%) Latency: 804537 -> 803899 (-0.08%) InvThroughput: 165663 -> 165530 (-0.08%) Copies: 4919 -> 4912 (-0.14%) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19706>
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@@ -47,8 +47,6 @@ nir_ssa_def *intersect_ray_amd_software_tri(struct radv_device *device, nir_buil
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nir_ssa_def *build_addr_to_node(nir_builder *b, nir_ssa_def *addr);
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nir_ssa_def *build_node_to_addr(struct radv_device *device, nir_builder *b, nir_ssa_def *node);
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nir_ssa_def *nir_build_vec3_mat_mult(nir_builder *b, nir_ssa_def *vec, nir_ssa_def *matrix[],
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bool translation);
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