use _mesa_alloc_instructions()
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@@ -4000,8 +4000,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
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/* Initialize the arb_program struct */
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program->Base.String = strz;
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program->Base.Instructions = (struct prog_instruction *)
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_mesa_malloc(MAX_INSTRUCTIONS * sizeof(struct prog_instruction));
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program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS);
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program->Base.NumInstructions =
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program->Base.NumTemporaries =
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program->Base.NumParameters =
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@@ -1534,14 +1534,13 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
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/* copy the compiled instructions */
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assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
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newInst = (struct prog_instruction *)
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MALLOC(parseState.numInst * sizeof(struct prog_instruction));
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newInst = _mesa_alloc_instructions(parseState.numInst);
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if (!newInst) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
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return; /* out of memory */
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}
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MEMCPY(newInst, instBuffer,
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parseState.numInst * sizeof(struct prog_instruction));
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_mesa_memcpy(newInst, instBuffer,
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parseState.numInst * sizeof(struct prog_instruction));
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/* install the program */
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program->Base.Target = target;
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@@ -1374,8 +1374,7 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
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/* copy the compiled instructions */
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assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS);
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newInst = (struct prog_instruction *)
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_mesa_malloc(parseState.numInst * sizeof(struct prog_instruction));
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newInst = _mesa_alloc_instructions(parseState.numInst);
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if (!newInst) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
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_mesa_free(programString);
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