use _mesa_alloc_instructions()

This commit is contained in:
Brian Paul
2006-08-25 15:14:25 +00:00
parent 9983a27cbe
commit 383c39e58e
3 changed files with 5 additions and 8 deletions

View File

@@ -4000,8 +4000,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
/* Initialize the arb_program struct */ /* Initialize the arb_program struct */
program->Base.String = strz; program->Base.String = strz;
program->Base.Instructions = (struct prog_instruction *) program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS);
_mesa_malloc(MAX_INSTRUCTIONS * sizeof(struct prog_instruction));
program->Base.NumInstructions = program->Base.NumInstructions =
program->Base.NumTemporaries = program->Base.NumTemporaries =
program->Base.NumParameters = program->Base.NumParameters =

View File

@@ -1534,13 +1534,12 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
/* copy the compiled instructions */ /* copy the compiled instructions */
assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS); assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
newInst = (struct prog_instruction *) newInst = _mesa_alloc_instructions(parseState.numInst);
MALLOC(parseState.numInst * sizeof(struct prog_instruction));
if (!newInst) { if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return; /* out of memory */ return; /* out of memory */
} }
MEMCPY(newInst, instBuffer, _mesa_memcpy(newInst, instBuffer,
parseState.numInst * sizeof(struct prog_instruction)); parseState.numInst * sizeof(struct prog_instruction));
/* install the program */ /* install the program */

View File

@@ -1374,8 +1374,7 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
/* copy the compiled instructions */ /* copy the compiled instructions */
assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS); assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS);
newInst = (struct prog_instruction *) newInst = _mesa_alloc_instructions(parseState.numInst);
_mesa_malloc(parseState.numInst * sizeof(struct prog_instruction));
if (!newInst) { if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
_mesa_free(programString); _mesa_free(programString);