glsl: Avoid combining statements from different basic blocks.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74113
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2014-01-27 10:49:12 -08:00
parent 8e2b8bd0e6
commit 37f1903e00

View File

@@ -82,6 +82,8 @@ public:
virtual ir_visitor_status visit_enter(ir_assignment *);
virtual ir_visitor_status visit_enter(ir_swizzle *);
virtual ir_visitor_status visit_enter(ir_if *);
virtual ir_visitor_status visit_enter(ir_loop *);
virtual ir_visitor_status visit_leave(ir_assignment *);
@@ -285,6 +287,39 @@ ir_vectorize_visitor::visit_enter(ir_swizzle *ir)
return visit_continue;
}
/* Since there is no statement to visit between the "then" and "else"
* instructions try to vectorize before, in between, and after them to avoid
* combining statements from different basic blocks.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_if *ir)
{
try_vectorize();
visit_list_elements(this, &ir->then_instructions);
try_vectorize();
visit_list_elements(this, &ir->else_instructions);
try_vectorize();
return visit_continue_with_parent;
}
/* Since there is no statement to visit between the instructions in the body of
* the loop and the instructions after it try to vectorize before and after the
* body to avoid combining statements from different basic blocks.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_loop *ir)
{
try_vectorize();
visit_list_elements(this, &ir->body_instructions);
try_vectorize();
return visit_continue_with_parent;
}
/**
* Upon leaving an ir_assignment, save a pointer to it in ::assignment[] if
* the swizzle mask(s) found were appropriate. Also save a pointer in