glsl: fix lowering of UBO references of named blocks

When a UBO reference has the form block_name.foo where block_name refers
to a block where the first member has a non-zero offset, the base offset
was incorrectly added to the reference.

Fixes an assertion triggered in debug builds by
GL45-CTS.enhanced_layouts.uniform_block_layout_qualifier_conflict. That test
doesn't properly check for correct execution in this case, so I am also
going to send out a piglit test.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Nicolai Hähnle
2016-10-31 14:03:10 +01:00
parent 8df4aebc94
commit 37d646c1b3

View File

@@ -107,7 +107,6 @@ public:
struct gl_linked_shader *shader;
bool clamp_block_indices;
struct gl_uniform_buffer_variable *ubo_var;
const struct glsl_struct_field *struct_field;
ir_variable *variable;
ir_rvalue *uniform_block;
@@ -308,8 +307,11 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
this->uniform_block = index;
}
this->ubo_var = var->is_interface_instance()
? &blocks[i]->Uniforms[0] : &blocks[i]->Uniforms[var->data.location];
if (var->is_interface_instance()) {
*const_offset = 0;
} else {
*const_offset = blocks[i]->Uniforms[var->data.location].Offset;
}
break;
}
@@ -317,8 +319,6 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
assert(this->uniform_block);
*const_offset = ubo_var->Offset;
this->struct_field = NULL;
setup_buffer_access(mem_ctx, deref, offset, const_offset, row_major,
matrix_columns, &this->struct_field, packing);