mesa: improved gl_buffer_object reference counting

Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
This commit is contained in:
Brian Paul
2008-09-04 14:58:02 -06:00
parent 4a32f0c638
commit 37c74af01c
10 changed files with 241 additions and 186 deletions

View File

@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
* Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -166,22 +166,75 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
if (bufObj->Data)
_mesa_free(bufObj->Data);
/* assign strange values here to help w/ debugging */
bufObj->RefCount = -1000;
bufObj->Name = ~0;
_mesa_free(bufObj);
}
/**
* Set ptr to bufObj w/ reference counting.
*/
void
_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
_mesa_reference_buffer_object(GLcontext *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)
{
if (bufObj != ctx->Array.NullBufferObj) {
bufObj->RefCount--;
if (bufObj->RefCount <= 0) {
if (*ptr == bufObj)
return;
if (*ptr) {
/* Unreference the old texture */
GLboolean deleteFlag = GL_FALSE;
struct gl_buffer_object *oldObj = *ptr;
/*_glthread_LOCK_MUTEX(oldObj->Mutex);*/
ASSERT(oldObj->RefCount > 0);
oldObj->RefCount--;
#if 0
printf("BufferObj %p %d DECR to %d\n",
(void *) oldObj, oldObj->Name, oldObj->RefCount);
#endif
deleteFlag = (oldObj->RefCount == 0);
/*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/
if (deleteFlag) {
/* some sanity checking: don't delete a buffer still in use */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
ASSERT(ctx->Driver.DeleteBuffer);
ctx->Driver.DeleteBuffer(ctx, bufObj);
ctx->Driver.DeleteBuffer(ctx, oldObj);
}
*ptr = NULL;
}
ASSERT(!*ptr);
if (bufObj) {
/* reference new texture */
/*_glthread_LOCK_MUTEX(tex->Mutex);*/
if (bufObj->RefCount == 0) {
/* this buffer's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
_mesa_problem(NULL, "referencing deleted buffer object");
*ptr = NULL;
}
else {
bufObj->RefCount++;
#if 0
printf("BufferObj %p %d INCR to %d\n",
(void *) bufObj, bufObj->Name, bufObj->RefCount);
#endif
*ptr = bufObj;
}
/*_glthread_UNLOCK_MUTEX(tex->Mutex);*/
}
}
@@ -203,33 +256,6 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
}
/**
* Add the given buffer object to the buffer object pool.
*/
void
_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
}
}
/**
* Remove the given buffer object from the buffer object pool.
* Do not deallocate the buffer object though.
*/
void
_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
if (bufObj->Name > 0) {
/* remove from hash table */
_mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
}
}
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If \c data is \c NULL,
@@ -400,6 +426,7 @@ _mesa_init_buffer_objects( GLcontext *ctx )
{
/* Allocate the default buffer object and set refcount so high that
* it never gets deleted.
* XXX with recent/improved refcounting this may not longer be needed.
*/
ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
if (ctx->Array.NullBufferObj)
@@ -462,28 +489,16 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
return;
}
_mesa_save_buffer_object(ctx, newBufObj);
_mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
}
}
/* Make new binding */
*bindTarget = newBufObj;
newBufObj->RefCount++;
/* bind new buffer */
_mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
/* Pass BindBuffer call to device driver */
if (ctx->Driver.BindBuffer && newBufObj)
ctx->Driver.BindBuffer( ctx, target, newBufObj );
/* decr ref count on old buffer obj, delete if needed */
if (oldBufObj) {
oldBufObj->RefCount--;
assert(oldBufObj->RefCount >= 0);
if (oldBufObj->RefCount == 0) {
assert(oldBufObj->Name != 0);
ASSERT(ctx->Driver.DeleteBuffer);
ctx->Driver.DeleteBuffer( ctx, oldBufObj );
}
}
}
@@ -716,6 +731,23 @@ _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
}
/**
* If *ptr points to obj, set ptr = the Null/default buffer object.
* This is a helper for buffer object deletion.
* The GL spec says that deleting a buffer object causes it to get
* unbound from all arrays in the current context.
*/
static void
unbind(GLcontext *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *obj)
{
if (*ptr == obj) {
_mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
}
}
/**********************************************************************/
/* API Functions */
@@ -759,54 +791,18 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
ASSERT(bufObj->Name == ids[i]);
if (ctx->Array.ArrayObj->Vertex.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->Vertex.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.ArrayObj->Normal.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->Normal.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.ArrayObj->Color.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->Color.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.ArrayObj->SecondaryColor.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.ArrayObj->FogCoord.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.ArrayObj->Index.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->Index.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
if (ctx->Array.ArrayObj->EdgeFlag.BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj);
for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
if (ctx->Array.ArrayObj->TexCoord[j].BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj);
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
if (ctx->Array.ArrayObj->VertexAttrib[j].BufferObj == bufObj) {
bufObj->RefCount--;
ctx->Array.ArrayObj->VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
@@ -824,8 +820,8 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
}
/* The ID is immediately freed for re-use */
_mesa_remove_buffer_object(ctx, bufObj);
_mesa_unbind_buffer_object(ctx, bufObj);
_mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
@@ -874,7 +870,7 @@ _mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
return;
}
_mesa_save_buffer_object(ctx, bufObj);
_mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj);
buffer[i] = first + i;
}