radv: fix computing number of user SGPRs for streamout buffers

Streamout buffers are emitted like push constants.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-01-23 10:29:11 +01:00
parent 65b8d723fd
commit 378e2d2414

View File

@@ -701,6 +701,9 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
if (ctx->shader_info->info.loads_push_constants)
user_sgpr_count++;
if (ctx->streamout_buffers)
user_sgpr_count++;
uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16;
uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
uint32_t num_desc_set =