vulkan: Always populate vk_render_pass_state::render_pass
This way drivers can at least see whether dynamic rendering is being used or not even if they use vk_render_pass. Dynamic rendering only drivers are expected to ignore those fields anyway. Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17858>
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@@ -896,13 +896,13 @@ vk_render_pass_state_init(struct vk_render_pass_state *rp,
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}
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*rp = (struct vk_render_pass_state) {
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.render_pass = info->renderPass,
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.subpass = info->subpass,
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.depth_attachment_format = VK_FORMAT_UNDEFINED,
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.stencil_attachment_format = VK_FORMAT_UNDEFINED,
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};
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if (info->renderPass != VK_NULL_HANDLE && sp_info != NULL) {
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rp->render_pass = info->renderPass;
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rp->subpass = info->subpass;
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rp->attachment_aspects = sp_info->attachment_aspects;
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rp->view_mask = sp_info->view_mask;
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return;
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