intel/compiler: remove NV_mesh_shader support
Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24071>
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@@ -7715,11 +7715,7 @@ fs_visitor::emit_work_group_id_setup()
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bld.MOV(offset(id, bld, 1), r0_6);
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bld.MOV(offset(id, bld, 2), r0_7);
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} else {
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/* NV Task/Mesh have a single Workgroup ID dimension in the HW. */
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assert(gl_shader_stage_is_mesh(stage));
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assert(nir->info.mesh.nv);
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bld.MOV(offset(id, bld, 1), brw_imm_ud(0));
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bld.MOV(offset(id, bld, 2), brw_imm_ud(0));
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unreachable("workgroup id should not be used in non-compute stage");
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}
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return id;
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