nir/lower_samplers: Clean up function arguments

This little refactor makes us stop passing stage around and puts the
builder as the first parameter to some functions.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-03-15 09:32:24 -07:00
parent a6ebbbc594
commit 36efae1d66

View File

@@ -86,8 +86,8 @@ calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
}
static bool
lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
gl_shader_stage stage, nir_builder *b)
lower_sampler(nir_builder *b, nir_tex_instr *instr,
const struct gl_shader_program *shader_program)
{
if (instr->texture == NULL)
return false;
@@ -116,6 +116,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
instr->texture_array_size = array_elements;
}
gl_shader_stage stage = b->shader->info.stage;
assert(location < shader_program->data->NumUniformStorage &&
shader_program->data->UniformStorage[location].opaque[stage].active);
@@ -131,8 +132,8 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
}
static bool
lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
gl_shader_stage stage)
lower_impl(nir_function_impl *impl,
const struct gl_shader_program *shader_program)
{
nir_builder b;
nir_builder_init(&b, impl);
@@ -141,8 +142,8 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_tex)
progress |= lower_sampler(nir_instr_as_tex(instr),
shader_program, stage, &b);
progress |= lower_sampler(&b, nir_instr_as_tex(instr),
shader_program);
}
}
@@ -159,8 +160,7 @@ gl_nir_lower_samplers(nir_shader *shader,
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, shader_program,
shader->info.stage);
progress |= lower_impl(function->impl, shader_program);
}
return progress;