anv: Implement the basic form of VK_EXT_transform_feedback

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand
2018-09-10 16:17:37 -05:00
parent 39925d60ec
commit 36ee2fd61c
7 changed files with 329 additions and 2 deletions

View File

@@ -28,6 +28,7 @@
#include "common/gen_l3_config.h"
#include "common/gen_sample_positions.h"
#include "nir/nir_xfb_info.h"
#include "vk_util.h"
#include "vk_format_info.h"
@@ -1127,9 +1128,130 @@ static void
emit_3dstate_streamout(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *rs_info)
{
#if GEN_GEN >= 8
const struct brw_vue_prog_data *prog_data =
anv_pipeline_get_last_vue_prog_data(pipeline);
const struct brw_vue_map *vue_map = &prog_data->vue_map;
#endif
nir_xfb_info *xfb_info;
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
xfb_info = pipeline->shaders[MESA_SHADER_GEOMETRY]->xfb_info;
else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
xfb_info = pipeline->shaders[MESA_SHADER_TESS_EVAL]->xfb_info;
else
xfb_info = pipeline->shaders[MESA_SHADER_VERTEX]->xfb_info;
pipeline->xfb_used = xfb_info ? xfb_info->buffers_written : 0;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_STREAMOUT), so) {
so.RenderingDisable = rs_info->rasterizerDiscardEnable;
#if GEN_GEN >= 8
if (xfb_info) {
so.SOFunctionEnable = true;
const VkPipelineRasterizationStateStreamCreateInfoEXT *stream_info =
vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT);
so.RenderStreamSelect = stream_info ?
stream_info->rasterizationStream : 0;
so.Buffer0SurfacePitch = xfb_info->strides[0];
so.Buffer1SurfacePitch = xfb_info->strides[1];
so.Buffer2SurfacePitch = xfb_info->strides[2];
so.Buffer3SurfacePitch = xfb_info->strides[3];
int urb_entry_read_offset = 0;
int urb_entry_read_length =
(prog_data->vue_map.num_slots + 1) / 2 - urb_entry_read_offset;
/* We always read the whole vertex. This could be reduced at some
* point by reading less and offsetting the register index in the
* SO_DECLs.
*/
so.Stream0VertexReadOffset = urb_entry_read_offset;
so.Stream0VertexReadLength = urb_entry_read_length - 1;
so.Stream1VertexReadOffset = urb_entry_read_offset;
so.Stream1VertexReadLength = urb_entry_read_length - 1;
so.Stream2VertexReadOffset = urb_entry_read_offset;
so.Stream2VertexReadLength = urb_entry_read_length - 1;
so.Stream3VertexReadOffset = urb_entry_read_offset;
so.Stream3VertexReadLength = urb_entry_read_length - 1;
}
#endif /* GEN_GEN >= 8 */
}
#if GEN_GEN >= 8
if (xfb_info) {
struct GENX(SO_DECL) so_decl[MAX_XFB_STREAMS][128];
int next_offset[MAX_XFB_BUFFERS] = {0, 0, 0, 0};
int decls[MAX_XFB_STREAMS] = {0, 0, 0, 0};
memset(so_decl, 0, sizeof(so_decl));
for (unsigned i = 0; i < xfb_info->output_count; i++) {
const nir_xfb_output_info *output = &xfb_info->outputs[i];
unsigned buffer = output->buffer;
unsigned stream = xfb_info->buffer_to_stream[buffer];
/* Our hardware is unusual in that it requires us to program SO_DECLs
* for fake "hole" components, rather than simply taking the offset
* for each real varying. Each hole can have size 1, 2, 3, or 4; we
* program as many size = 4 holes as we can, then a final hole to
* accommodate the final 1, 2, or 3 remaining.
*/
int hole_dwords = (output->offset - next_offset[buffer]) / 4;
while (hole_dwords > 0) {
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
.HoleFlag = 1,
.OutputBufferSlot = buffer,
.ComponentMask = (1 << MIN2(hole_dwords, 4)) - 1,
};
hole_dwords -= 4;
}
next_offset[buffer] = output->offset +
__builtin_popcount(output->component_mask) * 4;
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
.OutputBufferSlot = buffer,
.RegisterIndex = vue_map->varying_to_slot[output->location],
.ComponentMask = output->component_mask,
};
}
int max_decls = 0;
for (unsigned s = 0; s < MAX_XFB_STREAMS; s++)
max_decls = MAX2(max_decls, decls[s]);
uint8_t sbs[MAX_XFB_STREAMS] = { };
for (unsigned b = 0; b < MAX_XFB_BUFFERS; b++) {
if (xfb_info->buffers_written & (1 << b))
sbs[xfb_info->buffer_to_stream[b]] |= 1 << b;
}
uint32_t *dw = anv_batch_emitn(&pipeline->batch, 3 + 2 * max_decls,
GENX(3DSTATE_SO_DECL_LIST),
.StreamtoBufferSelects0 = sbs[0],
.StreamtoBufferSelects1 = sbs[1],
.StreamtoBufferSelects2 = sbs[2],
.StreamtoBufferSelects3 = sbs[3],
.NumEntries0 = decls[0],
.NumEntries1 = decls[1],
.NumEntries2 = decls[2],
.NumEntries3 = decls[3]);
for (int i = 0; i < max_decls; i++) {
GENX(SO_DECL_ENTRY_pack)(NULL, dw + 3 + i * 2,
&(struct GENX(SO_DECL_ENTRY)) {
.Stream0Decl = so_decl[0][i],
.Stream1Decl = so_decl[1][i],
.Stream2Decl = so_decl[2][i],
.Stream3Decl = so_decl[3][i],
});
}
}
#endif /* GEN_GEN >= 8 */
}
static uint32_t