mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functions

Rather than testing the fbo's name against zero.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2012-01-12 09:17:23 -07:00
parent 185ee042ac
commit 36ede89687
7 changed files with 52 additions and 48 deletions

View File

@@ -79,26 +79,6 @@ static struct gl_renderbuffer DummyRenderbuffer;
static struct gl_framebuffer IncompleteFramebuffer;
/**
* Is the given FBO a user-created FBO?
*/
static inline GLboolean
is_user_fbo(const struct gl_framebuffer *fb)
{
return fb->Name != 0;
}
/**
* Is the given FBO a window system FBO (like an X window)?
*/
static inline GLboolean
is_winsys_fbo(const struct gl_framebuffer *fb)
{
return fb->Name == 0;
}
static void
delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
{
@@ -214,7 +194,7 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
{
GLuint i;
assert(is_user_fbo(fb));
assert(_mesa_is_user_fbo(fb));
switch (attachment) {
case GL_COLOR_ATTACHMENT0_EXT:
@@ -265,7 +245,7 @@ static struct gl_renderbuffer_attachment *
_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
assert(is_winsys_fbo(fb));
assert(_mesa_is_winsys_fbo(fb));
switch (attachment) {
case GL_FRONT_LEFT:
@@ -711,7 +691,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
GLint i;
GLuint j;
assert(is_user_fbo(fb));
assert(_mesa_is_user_fbo(fb));
numImages = 0;
fb->Width = 0;
@@ -1009,10 +989,10 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
_mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
}
if (is_user_fbo(ctx->DrawBuffer)) {
if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
}
if (is_user_fbo(ctx->ReadBuffer)
if (_mesa_is_user_fbo(ctx->ReadBuffer)
&& ctx->ReadBuffer != ctx->DrawBuffer) {
detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
}
@@ -1318,7 +1298,7 @@ invalidate_rb(GLuint key, void *data, void *userData)
struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
/* If this is a user-created FBO */
if (is_user_fbo(fb)) {
if (_mesa_is_user_fbo(fb)) {
GLuint i;
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
@@ -1609,7 +1589,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
GLuint i;
ASSERT(ctx->Driver.RenderTexture);
if (is_winsys_fbo(fb))
if (_mesa_is_winsys_fbo(fb))
return; /* can't render to texture with winsys framebuffers */
for (i = 0; i < BUFFER_COUNT; i++) {
@@ -1629,7 +1609,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
static void
check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
if (is_winsys_fbo(fb))
if (_mesa_is_winsys_fbo(fb))
return; /* can't render to texture with winsys framebuffers */
if (ctx->Driver.FinishRenderTexture) {
@@ -1882,7 +1862,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
return 0;
}
if (is_winsys_fbo(buffer)) {
if (_mesa_is_winsys_fbo(buffer)) {
/* The window system / default framebuffer is always complete */
return GL_FRAMEBUFFER_COMPLETE_EXT;
}
@@ -1944,7 +1924,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
}
/* check framebuffer binding */
if (is_winsys_fbo(fb)) {
if (_mesa_is_winsys_fbo(fb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture%sEXT", caller);
return;
@@ -2204,7 +2184,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
return;
}
if (is_winsys_fbo(fb)) {
if (_mesa_is_winsys_fbo(fb)) {
/* Can't attach new renderbuffers to a window system framebuffer */
_mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
return;
@@ -2285,7 +2265,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
if (is_winsys_fbo(buffer)) {
if (_mesa_is_winsys_fbo(buffer)) {
/* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
* says:
*
@@ -2332,7 +2312,8 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
*params = is_winsys_fbo(buffer) ? GL_FRAMEBUFFER_DEFAULT : att->Type;
*params = _mesa_is_winsys_fbo(buffer)
? GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {