st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Spotted by luck. The GLSL uniform storage is only associated once in LinkShader and can't be reallocated afterwards, because that would break the association. v2: don't remove st_upload_constants calls, clarify why they're needed Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
This commit is contained in:
@@ -287,7 +287,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
GLfloat colorSave[4];
|
||||
COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
|
||||
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
|
||||
st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
|
||||
st_upload_constants(st, st->fp->Base.Base.Parameters,
|
||||
PIPE_SHADER_FRAGMENT);
|
||||
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
|
||||
}
|
||||
|
||||
@@ -404,6 +405,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
|
||||
cso_restore_stream_outputs(cso);
|
||||
|
||||
pipe_resource_reference(&vbuf, NULL);
|
||||
|
||||
/* We uploaded modified constants, need to invalidate them. */
|
||||
st->dirty.mesa |= _NEW_PROGRAM_CONSTANTS;
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1110,8 +1110,11 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
|
||||
num_sampler_view++;
|
||||
}
|
||||
|
||||
/* update fragment program constants */
|
||||
st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
|
||||
/* compiling a new fragment shader variant added new state constants
|
||||
* into the constant buffer, we need to update them
|
||||
*/
|
||||
st_upload_constants(st, st->fp->Base.Base.Parameters,
|
||||
PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
/* Put glDrawPixels image into a texture */
|
||||
@@ -1463,8 +1466,11 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
|
||||
num_sampler_view++;
|
||||
}
|
||||
|
||||
/* update fragment program constants */
|
||||
st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
|
||||
/* compiling a new fragment shader variant added new state constants
|
||||
* into the constant buffer, we need to update them
|
||||
*/
|
||||
st_upload_constants(st, st->fp->Base.Base.Parameters,
|
||||
PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
else {
|
||||
assert(type == GL_DEPTH);
|
||||
|
@@ -5688,6 +5688,12 @@ get_mesa_program(struct gl_context *ctx,
|
||||
|
||||
_mesa_reference_program(ctx, &shader->Program, prog);
|
||||
|
||||
/* Avoid reallocation of the program parameter list, because the uniform
|
||||
* storage is only associated with the original parameter list.
|
||||
* This should be enough for Bitmap and DrawPixels constants.
|
||||
*/
|
||||
_mesa_reserve_parameter_storage(prog->Parameters, 8);
|
||||
|
||||
/* This has to be done last. Any operation the can cause
|
||||
* prog->ParameterValues to get reallocated (e.g., anything that adds a
|
||||
* program constant) has to happen before creating this linkage.
|
||||
|
@@ -112,8 +112,6 @@ delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
|
||||
{
|
||||
if (fpv->driver_shader)
|
||||
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
|
||||
if (fpv->parameters)
|
||||
_mesa_free_parameter_list(fpv->parameters);
|
||||
free(fpv);
|
||||
}
|
||||
|
||||
@@ -914,8 +912,6 @@ st_create_fp_variant(struct st_context *st,
|
||||
if (tgsi.tokens != stfp->tgsi.tokens)
|
||||
tgsi_free_tokens(tgsi.tokens);
|
||||
tgsi.tokens = tokens;
|
||||
variant->parameters =
|
||||
_mesa_clone_parameter_list(stfp->Base.Base.Parameters);
|
||||
} else
|
||||
fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
|
||||
}
|
||||
@@ -924,6 +920,7 @@ st_create_fp_variant(struct st_context *st,
|
||||
if (key->drawpixels) {
|
||||
const struct tgsi_token *tokens;
|
||||
unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
|
||||
struct gl_program_parameter_list *params = stfp->Base.Base.Parameters;
|
||||
|
||||
/* Find the first unused slot. */
|
||||
variant->drawpix_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1;
|
||||
@@ -935,27 +932,21 @@ st_create_fp_variant(struct st_context *st,
|
||||
variant->pixelmap_sampler = ffs(~samplers_used) - 1;
|
||||
}
|
||||
|
||||
variant->parameters =
|
||||
_mesa_clone_parameter_list(stfp->Base.Base.Parameters);
|
||||
|
||||
if (key->scaleAndBias) {
|
||||
static const gl_state_index scale_state[STATE_LENGTH] =
|
||||
{ STATE_INTERNAL, STATE_PT_SCALE };
|
||||
static const gl_state_index bias_state[STATE_LENGTH] =
|
||||
{ STATE_INTERNAL, STATE_PT_BIAS };
|
||||
|
||||
scale_const = _mesa_add_state_reference(variant->parameters,
|
||||
scale_state);
|
||||
bias_const = _mesa_add_state_reference(variant->parameters,
|
||||
bias_state);
|
||||
scale_const = _mesa_add_state_reference(params, scale_state);
|
||||
bias_const = _mesa_add_state_reference(params, bias_state);
|
||||
}
|
||||
|
||||
{
|
||||
static const gl_state_index state[STATE_LENGTH] =
|
||||
{ STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
|
||||
|
||||
texcoord_const = _mesa_add_state_reference(variant->parameters,
|
||||
state);
|
||||
texcoord_const = _mesa_add_state_reference(params, state);
|
||||
}
|
||||
|
||||
tokens = st_get_drawpix_shader(tgsi.tokens,
|
||||
|
@@ -80,7 +80,6 @@ struct st_fp_variant
|
||||
void *driver_shader;
|
||||
|
||||
/** For glBitmap variants */
|
||||
struct gl_program_parameter_list *parameters;
|
||||
uint bitmap_sampler;
|
||||
|
||||
/** For glDrawPixels variants */
|
||||
|
Reference in New Issue
Block a user