st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)

Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.

v2: don't remove st_upload_constants calls, clarify why they're needed

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Marek Olšák
2015-12-06 13:36:57 +01:00
parent 294ed5cd13
commit 36c93a6fae
5 changed files with 25 additions and 19 deletions

View File

@@ -112,8 +112,6 @@ delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
{
if (fpv->driver_shader)
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
if (fpv->parameters)
_mesa_free_parameter_list(fpv->parameters);
free(fpv);
}
@@ -914,8 +912,6 @@ st_create_fp_variant(struct st_context *st,
if (tgsi.tokens != stfp->tgsi.tokens)
tgsi_free_tokens(tgsi.tokens);
tgsi.tokens = tokens;
variant->parameters =
_mesa_clone_parameter_list(stfp->Base.Base.Parameters);
} else
fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
}
@@ -924,6 +920,7 @@ st_create_fp_variant(struct st_context *st,
if (key->drawpixels) {
const struct tgsi_token *tokens;
unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
struct gl_program_parameter_list *params = stfp->Base.Base.Parameters;
/* Find the first unused slot. */
variant->drawpix_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1;
@@ -935,27 +932,21 @@ st_create_fp_variant(struct st_context *st,
variant->pixelmap_sampler = ffs(~samplers_used) - 1;
}
variant->parameters =
_mesa_clone_parameter_list(stfp->Base.Base.Parameters);
if (key->scaleAndBias) {
static const gl_state_index scale_state[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_PT_SCALE };
static const gl_state_index bias_state[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_PT_BIAS };
scale_const = _mesa_add_state_reference(variant->parameters,
scale_state);
bias_const = _mesa_add_state_reference(variant->parameters,
bias_state);
scale_const = _mesa_add_state_reference(params, scale_state);
bias_const = _mesa_add_state_reference(params, bias_state);
}
{
static const gl_state_index state[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
texcoord_const = _mesa_add_state_reference(variant->parameters,
state);
texcoord_const = _mesa_add_state_reference(params, state);
}
tokens = st_get_drawpix_shader(tgsi.tokens,