Replace gl_vert_result enum with gl_varying_slot.

This patch makes the following search-and-replace changes:

gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2013-02-23 07:22:01 -08:00
parent 9e729a79b0
commit 36b252e947
45 changed files with 358 additions and 391 deletions

View File

@@ -348,7 +348,7 @@ dummy_enum_func(void)
gl_frag_result fr = FRAG_RESULT_DEPTH;
gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
gl_vert_attrib va = VERT_ATTRIB_POS;
gl_vert_result vr = VERT_RESULT_HPOS;
gl_varying_slot vs = VARYING_SLOT_POS;
gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
gl_geom_result gr = GEOM_RESULT_POS;
@@ -358,7 +358,7 @@ dummy_enum_func(void)
(void) fr;
(void) ti;
(void) va;
(void) vr;
(void) vs;
(void) ga;
(void) gr;
}
@@ -677,7 +677,7 @@ static void
check_context_limits(struct gl_context *ctx)
{
/* check that we don't exceed the size of various bitfields */
assert(VERT_RESULT_MAX <=
assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
assert(FRAG_ATTRIB_MAX <=
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));