Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
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@@ -604,7 +604,7 @@ private:
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/**
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* The location which has been assigned for this varying. This is
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* expressed in multiples of a float, with the first generic varying
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* (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0)
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* (i.e. the one referred to by VARYING_SLOT_VAR0 or FRAG_ATTRIB_VAR0)
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* represented by the value 0.
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*/
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unsigned generic_location;
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@@ -959,7 +959,7 @@ assign_varying_locations(struct gl_context *ctx,
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tfeedback_decl *tfeedback_decls)
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{
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/* FINISHME: Set dynamically when geometry shader support is added. */
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const unsigned producer_base = VERT_RESULT_VAR0;
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const unsigned producer_base = VARYING_SLOT_VAR0;
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const unsigned consumer_base = FRAG_ATTRIB_VAR0;
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varying_matches matches(ctx->Const.DisableVaryingPacking);
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hash_table *tfeedback_candidates
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