Added ctx->Texture._EnabledCoordUnits bitfield.

Fixed some vertex array / vertex program glitches with glDrawElements.
Fixed some fragment program runtime bugs.
Non-trivial Cg programs are running now.
This commit is contained in:
Brian Paul
2003-04-08 02:27:16 +00:00
parent 0cebd5822a
commit 36a0a3252e
24 changed files with 285 additions and 233 deletions

View File

@@ -1,10 +1,8 @@
/* $Id: ac_import.c,v 1.23 2003/03/01 01:50:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -183,61 +181,13 @@ static void reset_edgeflag( GLcontext *ctx )
static void reset_attrib( GLcontext *ctx, GLuint index )
{
ACcontext *ac = AC_CONTEXT(ctx);
GLboolean fallback = GL_FALSE;
/*
* The 16 NV vertex attribute arrays have top priority. If one of those
* is not enabled, look if a corresponding conventional array is enabled.
* If nothing else, use the fallback (ctx->Current.Attrib) values.
*/
if (ctx->Array._Enabled & _NEW_ARRAY_ATTRIB(index)) {
if (ctx->Array.VertexAttrib[index].Enabled) {
ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index];
STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
}
else if (ctx->Array._Enabled & (1 << index)) {
/* use conventional vertex array if possible */
if (index == VERT_ATTRIB_POS) {
ac->Raw.Attrib[index] = ctx->Array.Vertex;
}
else if (index == VERT_ATTRIB_NORMAL) {
ac->Raw.Attrib[index] = ctx->Array.Normal;
}
else if (index == VERT_ATTRIB_COLOR0) {
ac->Raw.Attrib[index] = ctx->Array.Color;
}
else if (index == VERT_ATTRIB_COLOR1) {
ac->Raw.Attrib[index] = ctx->Array.SecondaryColor;
}
else if (index == VERT_ATTRIB_FOG) {
ac->Raw.Attrib[index] = ctx->Array.FogCoord;
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
GLuint unit = index - VERT_ATTRIB_TEX0;
ASSERT(unit < MAX_TEXTURE_COORD_UNITS);
ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit];
}
else {
/* missing conventional array (vertex weight, for example) */
fallback = GL_TRUE;
}
if (!fallback)
STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
}
else {
fallback = GL_TRUE;
}
if (fallback) {
/* fallback to ctx->Current.Attrib values */
ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];
if (ctx->Current.Attrib[index][3] != 1.0)
ac->Raw.Attrib[index].Size = 4;
else if (ctx->Current.Attrib[index][2] != 0.0)
ac->Raw.Attrib[index].Size = 3;
else
ac->Raw.Attrib[index].Size = 2;
}
ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];
ac->IsCached.Attrib[index] = GL_FALSE;
ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index);
@@ -806,13 +756,8 @@ struct gl_client_array *_ac_import_attrib( GLcontext *ctx,
/* Can we keep the existing version?
*/
if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) {
if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index))
reset_attrib( ctx, index );
}
else if (ac->NewArrayState & (1 << index)) {
/* Also need to check conventional attributes */
reset_attrib( ctx, index );
}
/* Is the request impossible?
*/

View File

@@ -1,10 +1,8 @@
/* $Id: mtypes.h,v 1.109 2003/04/05 00:38:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1006,6 +1004,7 @@ struct gl_texture_attrib {
GLuint CurrentUnit; /* Active texture unit */
GLuint _EnabledUnits; /* one bit set for each really-enabled unit */
GLuint _EnabledCoordUnits; /* one bit per enabled coordinate unit */
GLuint _GenFlags; /* for texgen */
GLuint _TexGenEnabled;
GLuint _TexMatEnabled;
@@ -1562,7 +1561,7 @@ struct matrix_stack
#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
#define _NEW_ARRAY_ATTRIB_0 0x1 /* alias conventional arrays */
#define _NEW_ARRAY_ALL 0xffffffff

View File

@@ -1,5 +1,3 @@
/* $Id: nvfragparse.c,v 1.19 2003/04/07 23:12:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -24,7 +22,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file nvfragparse.c
* \brief NVIDIA fragment program parser.
@@ -42,20 +39,6 @@
#include "nvprogram.h"
/* XXX move into imports.[ch] eventually */
static void *
_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
{
size_t copySize = MIN2(oldSize, newSize);
void *newBuffer = _mesa_malloc(newSize);
if (newBuffer && copySize > 0)
_mesa_memcpy(newBuffer, oldBuffer, copySize);
if (oldBuffer)
_mesa_free(oldBuffer);
return newBuffer;
}
#define INPUT_1V 1
#define INPUT_2V 2
#define INPUT_3V 3

View File

@@ -1,5 +1,3 @@
/* $Id: nvprogram.c,v 1.11 2003/04/05 00:38:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -1060,7 +1058,6 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
fragProg = (struct fragment_program *) prog;
for (i = 0; i < fragProg->NumParameters; i++) {
printf("test %d %s\n", i, fragProg->Parameters[i].Name);
if (!_mesa_strcmp(fragProg->Parameters[i].Name, (const char *) name)) {
ASSERT(!fragProg->Parameters[i].Constant);
fragProg->Parameters[i].Values[0] = x;

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.102 2003/03/29 17:01:01 brianp Exp $ */
/* $Id: state.c,v 1.103 2003/04/08 02:27:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -72,6 +72,9 @@
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
#include "nvfragprog.h"
#endif
#include "math/m_matrix.h"
#include "math/m_xform.h"
@@ -943,9 +946,30 @@ update_texture_state( GLcontext *ctx )
if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
}
ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
/* Fragment programs may need texture coordinates but not the
* corresponding texture images.
*/
if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) {
ctx->Texture._EnabledCoordUnits |=
(ctx->FragmentProgram.Current->InputsRead >> FRAG_ATTRIB_TEX0);
}
}
/*
* Update items which depend on vertex/fragment programs.
*/
static void
update_program( GLcontext *ctx )
{
if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) {
if (ctx->FragmentProgram.Current->InputsRead & (1 << FRAG_ATTRIB_COL1))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
}
}
/*
* If ctx->NewState is non-zero then this function MUST be called before
@@ -1015,6 +1039,8 @@ void _mesa_update_state( GLcontext *ctx )
ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
}
if (new_state & _NEW_PROGRAM)
update_program( ctx );
#if 0
/* XXX this is a bit of a hack. We should be checking elsewhere if

View File

@@ -1,8 +1,6 @@
/* $Id: s_aaline.c,v 1.21 2003/03/14 15:38:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.0.1
* Version: 5.0.3
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
@@ -519,8 +517,8 @@ _swrast_choose_aa_line_function(GLcontext *ctx)
if (ctx->Visual.rgbMode) {
/* RGBA */
if (ctx->Texture._EnabledUnits != 0) {
if (ctx->Texture._EnabledUnits > 1) {
if (ctx->Texture._EnabledCoordUnits != 0) {
if (ctx->Texture._EnabledCoordUnits > 1) {
/* Multitextured! */
if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR ||
ctx->Fog.ColorSumEnabled)

View File

@@ -1,5 +1,3 @@
/* $Id: s_aatriangle.c,v 1.31 2003/03/25 02:23:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -465,9 +463,9 @@ _swrast_set_aa_triangle_function(GLcontext *ctx)
{
ASSERT(ctx->Polygon.SmoothFlag);
if (ctx->Texture._EnabledUnits != 0) {
if (ctx->Texture._EnabledCoordUnits != 0) {
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
if (ctx->Texture._EnabledUnits > 1) {
if (ctx->Texture._EnabledCoordUnits > 1) {
SWRAST_CONTEXT(ctx)->Triangle = spec_multitex_aa_tri;
}
else {
@@ -475,7 +473,7 @@ _swrast_set_aa_triangle_function(GLcontext *ctx)
}
}
else {
if (ctx->Texture._EnabledUnits > 1) {
if (ctx->Texture._EnabledCoordUnits > 1) {
SWRAST_CONTEXT(ctx)->Triangle = multitex_aa_tri;
}
else {

View File

@@ -1,10 +1,8 @@
/* $Id: s_bitmap.c,v 1.22 2003/03/25 02:23:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.0
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -82,7 +80,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledUnits)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
for (row = 0; row < height; row++, span.y++) {
@@ -198,7 +196,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledUnits)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
for (row=0; row<height; row++, span.y++) {

View File

@@ -1,5 +1,3 @@
/* $Id: s_context.c,v 1.48 2003/03/25 02:23:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -600,7 +598,7 @@ _swrast_flush( GLcontext *ctx )
/* flush any pending fragments from rendering points */
if (swrast->PointSpan.end > 0) {
if (ctx->Visual.rgbMode) {
if (ctx->Texture._EnabledUnits)
if (ctx->Texture._EnabledCoordUnits)
_swrast_write_texture_span(ctx, &(swrast->PointSpan));
else
_swrast_write_rgba_span(ctx, &(swrast->PointSpan));

View File

@@ -1,5 +1,3 @@
/* $Id: s_copypix.c,v 1.44 2003/03/25 02:23:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1

View File

@@ -1,5 +1,3 @@
/* $Id: s_drawpix.c,v 1.47 2003/03/25 02:23:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -111,11 +109,11 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledUnits)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0
&& ctx->Texture._EnabledUnits == 0
&& ctx->Texture._EnabledCoordUnits == 0
&& unpack->Alignment == 1
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
@@ -650,7 +648,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledUnits)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
if (type == GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
@@ -777,7 +775,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledUnits)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0

View File

@@ -1,5 +1,3 @@
/* $Id: s_lines.c,v 1.36 2003/03/25 02:23:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -305,9 +303,10 @@ _swrast_choose_line( GLcontext *ctx )
_swrast_choose_aa_line_function(ctx);
ASSERT(swrast->Line);
}
else if (ctx->Texture._EnabledUnits) {
else if (ctx->Texture._EnabledCoordUnits) {
/* textured lines */
if (ctx->Texture._EnabledUnits > 0x1 || (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
if (ctx->Texture._EnabledCoordUnits > 0x1
|| (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
/* multi-texture and/or separate specular color */
USE(multitextured_line);
}

View File

@@ -1,4 +1,4 @@
/* $Id: s_nvfragprog.c,v 1.13 2003/04/05 00:38:10 brianp Exp $ */
/* $Id: s_nvfragprog.c,v 1.14 2003/04/08 02:27:18 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -25,7 +25,6 @@
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
@@ -37,20 +36,23 @@
#include "s_texture.h"
/* if 1, print some debugging info */
#define DEBUG_FRAG 0
/**
* Fetch a texel.
*/
static void
fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,
GLfloat color[4] )
fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4] )
{
const GLfloat *lambda = NULL;
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
lambda, &rgba);
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
color[2] = CHAN_TO_FLOAT(rgba[2]);
@@ -347,6 +349,15 @@ store_vector4( const struct fp_instruction *inst,
const GLboolean *writeMask = dest->WriteMask;
GLboolean condWriteMask[4];
#if DEBUG_FRAG
if (value[0] > 1.0e10 ||
IS_INF_OR_NAN(value[0]) ||
IS_INF_OR_NAN(value[1]) ||
IS_INF_OR_NAN(value[2]) ||
IS_INF_OR_NAN(value[3]) )
printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
#endif
if (clamp) {
clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
@@ -501,9 +512,14 @@ init_machine_deriv( GLcontext *ctx,
static GLboolean
execute_program( GLcontext *ctx,
const struct fragment_program *program, GLuint maxInst,
struct fp_machine *machine, const struct sw_span *span )
struct fp_machine *machine, const struct sw_span *span,
GLuint column )
{
GLuint pc = 0;
GLuint pc;
#if DEBUG_FRAG
printf("execute fragment program --------------------\n");
#endif
for (pc = 0; pc < maxInst; pc++) {
const struct fp_instruction *inst = program->Instructions + pc;
@@ -542,7 +558,7 @@ execute_program( GLcontext *ctx,
*/
init_machine_deriv(ctx, machine, program, span,
'X', &dMachine);
execute_program(ctx, program, pc, &dMachine, span);
execute_program(ctx, program, pc, &dMachine, span, column);
fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
@@ -559,7 +575,7 @@ execute_program( GLcontext *ctx,
if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'Y', result)) {
init_machine_deriv(ctx, machine, program, span,
'Y', &dMachine);
execute_program(ctx, program, pc, &dMachine, span);
execute_program(ctx, program, pc, &dMachine, span, column);
fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
@@ -575,8 +591,12 @@ execute_program( GLcontext *ctx,
fetch_vector4( &inst->SrcReg[0], machine, program, a );
fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] + b[0] + a[1] * b[1] + a[2] * b[2];
a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
#endif
}
break;
case FP_OPCODE_DP4:
@@ -585,7 +605,7 @@ execute_program( GLcontext *ctx,
fetch_vector4( &inst->SrcReg[0], machine, program, a );
fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] + b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
store_vector4( inst, machine, result );
}
break;
@@ -734,6 +754,12 @@ execute_program( GLcontext *ctx,
result[2] = a[2] * b[2];
result[3] = a[3] * b[3];
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
#endif
}
break;
case FP_OPCODE_PK2H: /* pack two 16-bit floats */
@@ -812,6 +838,12 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, program, a );
#if DEBUG_FRAG
if (a[0] == 0)
printf("RCP(0)\n");
else if (IS_INF_OR_NAN(a[0]))
printf("RCP(inf)\n");
#endif
result[0] = result[1] = result[2] = result[3]
= 1.0F / a[0];
store_vector4( inst, machine, result );
@@ -841,6 +873,9 @@ execute_program( GLcontext *ctx,
fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
store_vector4( inst, machine, result );
#if DEBUG_FRAG
printf("RSQ %g = 1/sqrt(%g)\n", result[0], a[0]);
#endif
}
break;
case FP_OPCODE_SEQ: /* set on equal */
@@ -953,7 +988,9 @@ execute_program( GLcontext *ctx,
GLfloat texcoord[4], color[4];
fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
/* XXX: Undo perspective divide from interpolate_texcoords() */
fetch_texel( ctx, texcoord, inst->TexSrcUnit, color );
fetch_texel( ctx, texcoord,
span->array->lambda[inst->TexSrcUnit][column],
inst->TexSrcUnit, color );
store_vector4( inst, machine, color );
}
break;
@@ -975,7 +1012,9 @@ execute_program( GLcontext *ctx,
GLfloat texcoord[4], color[4];
fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
/* Already did perspective divide in interpolate_texcoords() */
fetch_texel( ctx, texcoord, inst->TexSrcUnit, color );
fetch_texel( ctx, texcoord,
span->array->lambda[inst->TexSrcUnit][column],
inst->TexSrcUnit, color );
store_vector4( inst, machine, color );
}
break;
@@ -1103,12 +1142,9 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
GLfloat *tex = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u];
if (ctx->Texture.Unit[u]._ReallyEnabled) {
ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));
COPY_4V(tex, span->array->texcoords[u][col]);
}
else {
COPY_4V(tex, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]);
}
ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);
}
}
}
@@ -1126,7 +1162,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
ctx->FragmentProgram.Current, span, i);
if (!execute_program(ctx, program, ~0,
&ctx->FragmentProgram.Machine, span))
&ctx->FragmentProgram.Machine, span, i))
span->array->mask[i] = GL_FALSE; /* killed fragment */
/* Store output registers */

View File

@@ -1,10 +1,8 @@
/* $Id: s_points.c,v 1.21 2003/03/25 02:23:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -214,7 +212,7 @@ _swrast_choose_point( GLcontext *ctx )
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
USE(atten_antialiased_rgba_point);
}
else if (ctx->Texture._EnabledUnits) {
else if (ctx->Texture._EnabledCoordUnits) {
USE(antialiased_tex_rgba_point);
}
else {
@@ -227,7 +225,7 @@ _swrast_choose_point( GLcontext *ctx )
}
else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
if (rgbMode) {
if (ctx->Texture._EnabledUnits) {
if (ctx->Texture._EnabledCoordUnits) {
if (ctx->Point.SmoothFlag) {
USE(atten_antialiased_rgba_point);
}
@@ -244,7 +242,7 @@ _swrast_choose_point( GLcontext *ctx )
USE(atten_general_ci_point);
}
}
else if (ctx->Texture._EnabledUnits && rgbMode) {
else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
/* textured */
USE(textured_rgba_point);
}

View File

@@ -1,5 +1,3 @@
/* $Id: s_span.c,v 1.60 2003/03/25 02:23:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -353,21 +351,30 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
ASSERT(span->interpMask & SPAN_TEXTURE);
ASSERT(!(span->arrayMask & SPAN_TEXTURE));
if (ctx->Texture._EnabledUnits > 1) {
if (ctx->Texture._EnabledCoordUnits > 1) {
/* multitexture */
GLuint u;
span->arrayMask |= SPAN_TEXTURE;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
const struct gl_texture_object *obj =ctx->Texture.Unit[u]._Current;
GLfloat texW, texH;
GLboolean needLambda;
if (obj) {
const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
const GLboolean needLambda = (obj->MinFilter != obj->MagFilter)
needLambda = (obj->MinFilter != obj->MagFilter)
|| ctx->FragmentProgram.Enabled;
texW = img->WidthScale;
texH = img->HeightScale;
}
else {
texW = 1.0;
texH = 1.0;
needLambda = GL_FALSE;
}
if (needLambda) {
GLfloat (*texcoord)[4] = span->array->texcoords[u];
GLfloat *lambda = span->array->lambda[u];
const GLfloat texW = (GLfloat) img->WidthScale;
const GLfloat texH = (GLfloat) img->HeightScale;
const GLfloat dsdx = span->texStepX[u][0];
const GLfloat dsdy = span->texStepY[u][0];
const GLfloat dtdx = span->texStepX[u][1];
@@ -415,6 +422,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
texcoord[i][0] = s * invQ;
texcoord[i][1] = t * invQ;
texcoord[i][2] = r * invQ;
texcoord[i][3] = q;
lambda[i] = 0.0;
s += dsdx;
t += dtdx;
@@ -427,6 +435,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
texcoord[i][0] = s * invQ;
texcoord[i][1] = t * invQ;
texcoord[i][2] = r * invQ;
texcoord[i][3] = q;
lambda[i] = 0.0;
s += dsdx;
t += dtdx;
@@ -441,16 +450,24 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
else {
/* single texture */
const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
GLfloat texW, texH;
GLboolean needLambda;
if (obj) {
const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
const GLboolean needLambda = (obj->MinFilter != obj->MagFilter)
needLambda = (obj->MinFilter != obj->MagFilter)
|| ctx->FragmentProgram.Enabled;
texW = (GLfloat) img->WidthScale;
texH = (GLfloat) img->HeightScale;
}
else {
needLambda = GL_FALSE;
texW = texH = 1.0;
}
span->arrayMask |= SPAN_TEXTURE;
if (needLambda) {
/* just texture unit 0, with lambda */
GLfloat (*texcoord)[4] = span->array->texcoords[0];
GLfloat *lambda = span->array->lambda[0];
const GLfloat texW = (GLfloat) img->WidthScale;
const GLfloat texH = (GLfloat) img->HeightScale;
const GLfloat dsdx = span->texStepX[0][0];
const GLfloat dsdy = span->texStepY[0][0];
const GLfloat dtdx = span->texStepX[0][1];
@@ -972,6 +989,9 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
interpolate_colors(ctx, span);
span->interpMask &= ~SPAN_RGBA;
}
if (span->interpMask & SPAN_SPEC) {
interpolate_specular(ctx, span);
}
_swrast_exec_nv_fragment_program(ctx, span);
monoColor = GL_FALSE;
}
@@ -1154,7 +1174,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT(span->end <= MAX_WIDTH);
ASSERT((span->interpMask & span->arrayMask) == 0);
ASSERT(ctx->Texture._EnabledUnits);
ASSERT(ctx->Texture._EnabledCoordUnits);
/*
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);
@@ -1207,6 +1227,10 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
interpolate_colors(ctx, span);
if (span->interpMask & SPAN_SPEC) {
interpolate_specular(ctx, span);
}
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.
*/
@@ -1262,6 +1286,10 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
interpolate_colors(ctx, span);
if (span->interpMask & SPAN_SPEC) {
interpolate_specular(ctx, span);
}
if (ctx->FragmentProgram.Enabled)
_swrast_exec_nv_fragment_program( ctx, span );
else

View File

@@ -1,10 +1,8 @@
/* $Id: s_triangle.c,v 1.70 2003/03/25 02:23:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -105,7 +103,7 @@ GLboolean _swrast_culltriangle( GLcontext *ctx,
#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
ASSERT(ctx->Texture._EnabledUnits == 0); \
ASSERT(ctx->Texture._EnabledCoordUnits == 0);\
ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
span.interpMask |= SPAN_RGBA; \
span.red = ChanToFixed(v2->color[0]); \
@@ -133,7 +131,7 @@ GLboolean _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
{ \
/* texturing must be off */ \
ASSERT(ctx->Texture._EnabledUnits == 0); \
ASSERT(ctx->Texture._EnabledCoordUnits == 0); \
ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
}
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
@@ -1053,7 +1051,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
if (ctx->Texture._EnabledUnits) {
if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
@@ -1067,7 +1065,7 @@ _swrast_choose_triangle( GLcontext *ctx )
envMode = ctx->Texture.Unit[0].EnvMode;
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledUnits == 1
if (ctx->Texture._EnabledCoordUnits == 1
&& !ctx->FragmentProgram.Enabled
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS==GL_REPEAT
@@ -1112,7 +1110,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
/* general case textured triangles */
if (ctx->Texture._EnabledUnits > 1) {
if (ctx->Texture._EnabledCoordUnits > 1) {
USE(multitextured_triangle);
}
else {
@@ -1121,7 +1119,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
else {
ASSERT(!ctx->Texture._EnabledUnits);
ASSERT(!ctx->Texture._EnabledCoordUnits);
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
if (rgbmode) {

View File

@@ -1,4 +1,4 @@
/* $Id: s_tritemp.h,v 1.48 2003/03/25 02:23:48 brianp Exp $ */
/* $Id: s_tritemp.h,v 1.49 2003/04/08 02:27:18 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -86,7 +86,7 @@
{ \
GLuint u; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
if (ctx->Texture._EnabledCoordUnits & (1 << u)) { \
CODE \
} \
} \

View File

@@ -1,10 +1,8 @@
/* $Id: ss_vb.c,v 1.22 2002/10/29 20:29:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -389,9 +387,9 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx)
if (ctx->Visual.rgbMode) {
funcindex = COLOR;
if (ctx->Texture._EnabledUnits > 1)
if (ctx->Texture._EnabledCoordUnits > 1)
funcindex |= MULTITEX; /* a unit above unit[0] is enabled */
else if (ctx->Texture._EnabledUnits == 1)
else if (ctx->Texture._EnabledCoordUnits == 1)
funcindex |= TEX0; /* only unit 0 is enabled */
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)

View File

@@ -1,4 +1,4 @@
/* $Id: t_array_import.c,v 1.28 2003/03/01 01:50:26 brianp Exp $ */
/* $Id: t_array_import.c,v 1.29 2003/04/08 02:27:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -363,6 +363,22 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
_ac_import_range( ctx, start, count );
/* When vertex program mode is enabled, the generic vertex program
* attribute arrays have priority over the conventional attributes.
* Try to use them now.
*/
if (ctx->VertexProgram.Enabled) {
GLuint index;
for (index = 0; index < VERT_ATTRIB_MAX; index++) {
/* XXX check program->InputsRead to reduce work here */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
VB->AttribPtr[index] = &tmp->Attribs[index];
}
}
/*
* Conventional attributes
*/
if (inputs & VERT_BIT_POS) {
_tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
@@ -418,14 +434,4 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
VB->SecondaryColorPtr[1] = 0;
}
}
/* XXX not 100% sure this is finished. Keith should probably inspect. */
if (ctx->VertexProgram.Enabled) {
GLuint index;
for (index = 0; index < VERT_ATTRIB_MAX; index++) {
/* XXX check program->InputsRead to reduce work here */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
VB->AttribPtr[index] = &tmp->Attribs[index];
}
}
}

View File

@@ -1,4 +1,4 @@
/* $Id: t_context.c,v 1.31 2003/02/04 14:40:56 brianp Exp $ */
/* $Id: t_context.c,v 1.32 2003/04/08 02:27:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -162,7 +162,9 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
IM->ArrayEltFlags = ~ctx->Array._Enabled;
IM->ArrayEltFlush = (ctx->Array.LockCount
? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER);
IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
IM->ArrayEltIncr = (ctx->Array.Vertex.Enabled ||
(ctx->VertexProgram.Enabled &&
ctx->Array.VertexAttrib[0].Enabled)) ? 1 : 0;
tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
}

View File

@@ -753,7 +753,8 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
GLuint *flags = IM->Flag;
const GLuint *elts = IM->Elt;
GLuint translate = ctx->Array._Enabled;
GLuint i, attr;
GLuint translateConventional;
GLuint attr;
if (MESA_VERBOSE & VERBOSE_IMMEDIATE)
_mesa_debug(ctx, "exec_array_elements %d .. %d\n", start, count);
@@ -774,8 +775,45 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
}
}
translateConventional = translate;
if (translate & VERT_BIT_POS) {
/*
* When vertex program mode is enabled, the generic vertex attribute arrays
* have priority over the conventional arrays. Process those arrays now.
* When we're done here, translateConventional will indicate which
* conventional arrays still have to be translated when we're done.
*/
if (ctx->VertexProgram.Enabled) {
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
const GLuint attrBit = 1 << attr;
if ((translate & attrBit) && ctx->Array.VertexAttrib[attr].Enabled) {
_tnl_trans_elt_4f( IM->Attrib[attr],
&ctx->Array.VertexAttrib[attr],
flags, elts, (VERT_BIT_ELT | attrBit),
start, count);
/* special case stuff */
if (attr == VERT_ATTRIB_POS) {
if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 4)
translate |= VERT_BITS_OBJ_234;
else if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 3)
translate |= VERT_BITS_OBJ_23;
}
else if (attr >= VERT_ATTRIB_TEX0 && attr <= VERT_ATTRIB_TEX7) {
if (ctx->Array.VertexAttrib[attr].Size == 4)
IM->TexSize |= TEX_SIZE_4(attr - VERT_ATTRIB_TEX0);
else if (ctx->Array.VertexAttrib[attr].Size == 3)
IM->TexSize |= TEX_SIZE_3(attr - VERT_ATTRIB_TEX0);
}
/* override the conventional array */
translateConventional &= ~attrBit;
}
}
}
/*
* Check which conventional arrays are needed.
*/
if (translateConventional & VERT_BIT_POS) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_POS],
&ctx->Array.Vertex,
flags, elts, (VERT_BIT_ELT|VERT_BIT_POS),
@@ -787,35 +825,38 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
translate |= VERT_BITS_OBJ_23;
}
if (translate & VERT_BIT_NORMAL)
if (translateConventional & VERT_BIT_NORMAL) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_NORMAL],
&ctx->Array.Normal,
flags, elts, (VERT_BIT_ELT|VERT_BIT_NORMAL),
start, count);
}
if (translate & VERT_BIT_COLOR0) {
if (translateConventional & VERT_BIT_COLOR0) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_COLOR0],
&ctx->Array.Color,
flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR0),
start, count);
}
if (translate & VERT_BIT_COLOR1) {
if (translateConventional & VERT_BIT_COLOR1) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_COLOR1],
&ctx->Array.SecondaryColor,
flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR1),
start, count);
}
if (translate & VERT_BIT_FOG)
if (translateConventional & VERT_BIT_FOG) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_FOG],
&ctx->Array.FogCoord,
flags, elts, (VERT_BIT_ELT|VERT_BIT_FOG),
start, count);
}
if (translate & VERT_BITS_TEX_ANY) {
if (translateConventional & VERT_BITS_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (translate & VERT_BIT_TEX(i)) {
if (translateConventional & VERT_BIT_TEX(i)) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i],
&ctx->Array.TexCoord[i],
flags, elts, (VERT_BIT_ELT|VERT_BIT_TEX(i)),
@@ -840,9 +881,12 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
flags, elts, (VERT_BIT_ELT|VERT_BIT_EDGEFLAG),
start, count);
{
GLuint i;
for (i = start ; i < count ; i++)
if (flags[i] & VERT_BIT_ELT)
flags[i] |= translate;
}
IM->FlushElt = 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_exec.c,v 1.45 2003/04/07 14:53:28 keithw Exp $ */
/* $Id: t_imm_exec.c,v 1.46 2003/04/08 02:27:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -85,7 +85,9 @@ static void reset_input( GLcontext *ctx,
IM->MaterialMask[IM->Start] = 0;
IM->ArrayEltFlags = ~ctx->Array._Enabled;
IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
IM->ArrayEltIncr = (ctx->Array.Vertex.Enabled ||
(ctx->VertexProgram.Enabled &&
ctx->Array.VertexAttrib[0].Enabled)) ? 1 : 0;
IM->ArrayEltFlush = ctx->Array.LockCount ? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER;
}
@@ -486,7 +488,9 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
}
else if ((IM->CopyOrFlag & VERT_BITS_DATA) == VERT_BIT_ELT &&
ctx->Array.LockCount &&
ctx->Array.Vertex.Enabled) {
(ctx->Array.Vertex.Enabled ||
(ctx->VertexProgram.Enabled &&
ctx->Array.VertexAttrib[0].Enabled))) {
exec_elt_cassette( ctx, IM );
}
else {

View File

@@ -367,7 +367,8 @@ _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
if ((prev->CopyOrFlag & VERT_BITS_DATA) == VERT_BIT_ELT &&
ctx->Array.LockCount &&
ctx->Array.Vertex.Enabled)
(ctx->Array.Vertex.Enabled ||
(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)))
{
/* Copy Elt values only
*/

View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_render.c,v 1.34 2003/03/01 01:50:27 brianp Exp $ */
/* $Id: t_vb_render.c,v 1.35 2003/04/08 02:27:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -352,9 +352,9 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_BIT_COLOR1;
if (ctx->Texture._EnabledUnits) {
if (ctx->Texture._EnabledCoordUnits) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled)
if (ctx->Texture._EnabledCoordUnits & (1 << i))
inputs |= VERT_BIT_TEX(i);
}
}