gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototype
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -227,6 +227,10 @@ is is also possible to only clear one or the other part). While it is only
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possible to clear one surface at a time (which can include several layers),
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this surface need not be bound to the framebuffer.
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``clear_texture`` clears a non-PIPE_BUFFER resource's specified level
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and bounding box with a clear value provided in that resource's native
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format.
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``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value
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(which may be multiple bytes in length). Logically this is a memset with a
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multi-byte element value starting at offset bytes from resource start, going
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@@ -281,6 +281,8 @@ The integer capabilities:
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* ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
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Whether copying between compressed and plain formats is supported where
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a compressed block is copied to/from a plain pixel of the same size.
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* ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
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available in contexts.
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.. _pipe_capf:
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