python: Set default state.
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@@ -266,6 +266,8 @@ struct st_context {
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void set_sampler_texture(unsigned index,
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struct pipe_texture *texture) {
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if(!texture)
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texture = $self->default_texture;
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pipe_texture_reference(&$self->sampler_textures[index], texture);
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$self->pipe->set_sampler_textures($self->pipe,
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PIPE_MAX_SAMPLERS,
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@@ -111,6 +111,7 @@ st_context_destroy(struct st_context *st_ctx)
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for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
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pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
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pipe_texture_reference(&st_ctx->default_texture, NULL);
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FREE(st_ctx);
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@@ -140,8 +141,111 @@ st_context_create(struct st_device *st_dev)
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if(!st_ctx->cso)
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st_context_destroy(st_ctx);
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/* disabled blending/masking */
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{
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struct pipe_blend_state blend;
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memset(&blend, 0, sizeof(blend));
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blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
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blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
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blend.colormask = PIPE_MASK_RGBA;
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cso_set_blend(st_ctx->cso, &blend);
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}
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/* no-op depth/stencil/alpha */
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{
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struct pipe_depth_stencil_alpha_state depthstencil;
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memset(&depthstencil, 0, sizeof(depthstencil));
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cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
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}
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/* rasterizer */
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{
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struct pipe_rasterizer_state rasterizer;
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memset(&rasterizer, 0, sizeof(rasterizer));
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rasterizer.front_winding = PIPE_WINDING_CW;
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rasterizer.cull_mode = PIPE_WINDING_NONE;
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rasterizer.bypass_clipping = 1;
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/*rasterizer.bypass_vs = 1;*/
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cso_set_rasterizer(st_ctx->cso, &rasterizer);
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}
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/* identity viewport */
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{
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struct pipe_viewport_state viewport;
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viewport.scale[0] = 1.0;
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viewport.scale[1] = 1.0;
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viewport.scale[2] = 1.0;
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viewport.scale[3] = 1.0;
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viewport.translate[0] = 0.0;
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viewport.translate[1] = 0.0;
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viewport.translate[2] = 0.0;
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viewport.translate[3] = 0.0;
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cso_set_viewport(st_ctx->cso, &viewport);
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}
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/* samplers */
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{
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struct pipe_sampler_state sampler;
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unsigned i;
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memset(&sampler, 0, sizeof(sampler));
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
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sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
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sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
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sampler.normalized_coords = 1;
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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cso_single_sampler(st_ctx->cso, i, &sampler);
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cso_single_sampler_done(st_ctx->cso);
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}
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/* default textures */
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{
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struct pipe_screen *screen = st_dev->screen;
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struct pipe_texture templat;
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struct pipe_surface *surface;
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unsigned i;
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memset( &templat, 0, sizeof( templat ) );
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templat.target = PIPE_TEXTURE_2D;
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templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
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templat.block.size = 4;
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templat.block.width = 1;
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templat.block.height = 1;
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templat.width[0] = 1;
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templat.height[0] = 1;
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templat.depth[0] = 1;
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templat.last_level = 0;
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st_ctx->default_texture = screen->texture_create( screen, &templat );
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if(st_ctx->default_texture) {
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surface = screen->get_tex_surface( screen,
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st_ctx->default_texture, 0, 0, 0,
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PIPE_BUFFER_USAGE_CPU_WRITE );
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if(surface) {
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uint32_t *map;
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map = (uint32_t *) pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_WRITE );
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if(map) {
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*map = 0x00000000;
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pipe_surface_unmap( surface );
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}
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pipe_surface_reference(&surface, NULL);
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}
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}
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
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cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
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}
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/* vertex shader */
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{
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struct pipe_shader_state vert_shader;
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_GENERIC };
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const uint semantic_indexes[] = { 0, 0 };
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@@ -149,15 +253,17 @@ st_context_create(struct st_device *st_dev)
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2,
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semantic_names,
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semantic_indexes,
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&st_ctx->vert_shader);
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&vert_shader);
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cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
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}
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/* fragment shader */
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st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
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&st_ctx->frag_shader);
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cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
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cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
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{
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struct pipe_shader_state frag_shader;
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st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
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&frag_shader);
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cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
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}
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return st_ctx;
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}
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@@ -45,12 +45,10 @@ struct st_context {
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struct cso_context *cso;
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struct pipe_shader_state vert_shader;
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struct pipe_shader_state frag_shader;
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void *vs;
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void *fs;
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struct pipe_texture *default_texture;
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struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
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struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
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