python: Set default state.
This commit is contained in:
@@ -266,6 +266,8 @@ struct st_context {
|
|||||||
|
|
||||||
void set_sampler_texture(unsigned index,
|
void set_sampler_texture(unsigned index,
|
||||||
struct pipe_texture *texture) {
|
struct pipe_texture *texture) {
|
||||||
|
if(!texture)
|
||||||
|
texture = $self->default_texture;
|
||||||
pipe_texture_reference(&$self->sampler_textures[index], texture);
|
pipe_texture_reference(&$self->sampler_textures[index], texture);
|
||||||
$self->pipe->set_sampler_textures($self->pipe,
|
$self->pipe->set_sampler_textures($self->pipe,
|
||||||
PIPE_MAX_SAMPLERS,
|
PIPE_MAX_SAMPLERS,
|
||||||
|
@@ -111,7 +111,8 @@ st_context_destroy(struct st_context *st_ctx)
|
|||||||
|
|
||||||
for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
|
for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
|
||||||
pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
|
pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
|
||||||
|
pipe_texture_reference(&st_ctx->default_texture, NULL);
|
||||||
|
|
||||||
FREE(st_ctx);
|
FREE(st_ctx);
|
||||||
|
|
||||||
if(!--st_dev->refcount)
|
if(!--st_dev->refcount)
|
||||||
@@ -140,8 +141,111 @@ st_context_create(struct st_device *st_dev)
|
|||||||
if(!st_ctx->cso)
|
if(!st_ctx->cso)
|
||||||
st_context_destroy(st_ctx);
|
st_context_destroy(st_ctx);
|
||||||
|
|
||||||
|
/* disabled blending/masking */
|
||||||
|
{
|
||||||
|
struct pipe_blend_state blend;
|
||||||
|
memset(&blend, 0, sizeof(blend));
|
||||||
|
blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
|
||||||
|
blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
|
||||||
|
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
|
||||||
|
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
|
||||||
|
blend.colormask = PIPE_MASK_RGBA;
|
||||||
|
cso_set_blend(st_ctx->cso, &blend);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* no-op depth/stencil/alpha */
|
||||||
|
{
|
||||||
|
struct pipe_depth_stencil_alpha_state depthstencil;
|
||||||
|
memset(&depthstencil, 0, sizeof(depthstencil));
|
||||||
|
cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* rasterizer */
|
||||||
|
{
|
||||||
|
struct pipe_rasterizer_state rasterizer;
|
||||||
|
memset(&rasterizer, 0, sizeof(rasterizer));
|
||||||
|
rasterizer.front_winding = PIPE_WINDING_CW;
|
||||||
|
rasterizer.cull_mode = PIPE_WINDING_NONE;
|
||||||
|
rasterizer.bypass_clipping = 1;
|
||||||
|
/*rasterizer.bypass_vs = 1;*/
|
||||||
|
cso_set_rasterizer(st_ctx->cso, &rasterizer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* identity viewport */
|
||||||
|
{
|
||||||
|
struct pipe_viewport_state viewport;
|
||||||
|
viewport.scale[0] = 1.0;
|
||||||
|
viewport.scale[1] = 1.0;
|
||||||
|
viewport.scale[2] = 1.0;
|
||||||
|
viewport.scale[3] = 1.0;
|
||||||
|
viewport.translate[0] = 0.0;
|
||||||
|
viewport.translate[1] = 0.0;
|
||||||
|
viewport.translate[2] = 0.0;
|
||||||
|
viewport.translate[3] = 0.0;
|
||||||
|
cso_set_viewport(st_ctx->cso, &viewport);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* samplers */
|
||||||
|
{
|
||||||
|
struct pipe_sampler_state sampler;
|
||||||
|
unsigned i;
|
||||||
|
memset(&sampler, 0, sizeof(sampler));
|
||||||
|
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||||
|
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||||
|
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||||
|
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
||||||
|
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
|
||||||
|
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
|
||||||
|
sampler.normalized_coords = 1;
|
||||||
|
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
|
||||||
|
cso_single_sampler(st_ctx->cso, i, &sampler);
|
||||||
|
cso_single_sampler_done(st_ctx->cso);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* default textures */
|
||||||
|
{
|
||||||
|
struct pipe_screen *screen = st_dev->screen;
|
||||||
|
struct pipe_texture templat;
|
||||||
|
struct pipe_surface *surface;
|
||||||
|
unsigned i;
|
||||||
|
|
||||||
|
memset( &templat, 0, sizeof( templat ) );
|
||||||
|
templat.target = PIPE_TEXTURE_2D;
|
||||||
|
templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
|
||||||
|
templat.block.size = 4;
|
||||||
|
templat.block.width = 1;
|
||||||
|
templat.block.height = 1;
|
||||||
|
templat.width[0] = 1;
|
||||||
|
templat.height[0] = 1;
|
||||||
|
templat.depth[0] = 1;
|
||||||
|
templat.last_level = 0;
|
||||||
|
|
||||||
|
st_ctx->default_texture = screen->texture_create( screen, &templat );
|
||||||
|
if(st_ctx->default_texture) {
|
||||||
|
surface = screen->get_tex_surface( screen,
|
||||||
|
st_ctx->default_texture, 0, 0, 0,
|
||||||
|
PIPE_BUFFER_USAGE_CPU_WRITE );
|
||||||
|
if(surface) {
|
||||||
|
uint32_t *map;
|
||||||
|
map = (uint32_t *) pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_WRITE );
|
||||||
|
if(map) {
|
||||||
|
*map = 0x00000000;
|
||||||
|
pipe_surface_unmap( surface );
|
||||||
|
}
|
||||||
|
pipe_surface_reference(&surface, NULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
|
||||||
|
pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
|
||||||
|
|
||||||
|
cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
|
||||||
|
}
|
||||||
|
|
||||||
/* vertex shader */
|
/* vertex shader */
|
||||||
{
|
{
|
||||||
|
struct pipe_shader_state vert_shader;
|
||||||
|
|
||||||
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
|
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
|
||||||
TGSI_SEMANTIC_GENERIC };
|
TGSI_SEMANTIC_GENERIC };
|
||||||
const uint semantic_indexes[] = { 0, 0 };
|
const uint semantic_indexes[] = { 0, 0 };
|
||||||
@@ -149,15 +253,17 @@ st_context_create(struct st_device *st_dev)
|
|||||||
2,
|
2,
|
||||||
semantic_names,
|
semantic_names,
|
||||||
semantic_indexes,
|
semantic_indexes,
|
||||||
&st_ctx->vert_shader);
|
&vert_shader);
|
||||||
|
cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* fragment shader */
|
/* fragment shader */
|
||||||
st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
|
{
|
||||||
&st_ctx->frag_shader);
|
struct pipe_shader_state frag_shader;
|
||||||
|
st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
|
||||||
cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
|
&frag_shader);
|
||||||
cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
|
cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
|
||||||
|
}
|
||||||
|
|
||||||
return st_ctx;
|
return st_ctx;
|
||||||
}
|
}
|
||||||
|
@@ -45,12 +45,10 @@ struct st_context {
|
|||||||
|
|
||||||
struct cso_context *cso;
|
struct cso_context *cso;
|
||||||
|
|
||||||
struct pipe_shader_state vert_shader;
|
|
||||||
struct pipe_shader_state frag_shader;
|
|
||||||
|
|
||||||
void *vs;
|
void *vs;
|
||||||
void *fs;
|
void *fs;
|
||||||
|
|
||||||
|
struct pipe_texture *default_texture;
|
||||||
struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
|
struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
|
||||||
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
|
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
|
||||||
struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
|
struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
|
||||||
|
Reference in New Issue
Block a user