Cosmetic changes.

Added a bunch of const qualifiers.
Use _mesa_memcpy() instead of memcpy(), etc.
This commit is contained in:
Brian Paul
2004-01-15 00:29:51 +00:00
parent 5bae6b90f9
commit 3663c0f825
8 changed files with 55 additions and 59 deletions

View File

@@ -2638,7 +2638,7 @@ grammar_check (dict * di, const GLubyte * text, GLubyte ** production,
return 0; return 0;
} }
memcpy (*production, ba->data, ba->len * sizeof (GLubyte)); _mesa_memcpy(*production, ba->data, ba->len * sizeof (GLubyte));
*size = ba->len; *size = ba->len;
barray_destroy (&ba); barray_destroy (&ba);

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@@ -83,13 +83,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* wrong-footed on replay. * wrong-footed on replay.
*/ */
static GLuint _save_copy_vertices( GLcontext *ctx, static GLuint _save_copy_vertices( GLcontext *ctx,
struct tnl_vertex_list *node ) const struct tnl_vertex_list *node )
{ {
TNLcontext *tnl = TNL_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT( ctx );
struct tnl_prim *prim = &node->prim[node->prim_count-1]; const struct tnl_prim *prim = &node->prim[node->prim_count-1];
GLuint nr = prim->count; GLuint nr = prim->count;
GLuint sz = tnl->save.vertex_size; GLuint sz = tnl->save.vertex_size;
GLfloat *src = node->buffer + prim->start * sz; const GLfloat *src = node->buffer + prim->start * sz;
GLfloat *dst = tnl->save.copied.buffer; GLfloat *dst = tnl->save.copied.buffer;
GLuint ovf, i; GLuint ovf, i;
@@ -103,23 +103,23 @@ static GLuint _save_copy_vertices( GLcontext *ctx,
case GL_LINES: case GL_LINES:
ovf = nr&1; ovf = nr&1;
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
return i; return i;
case GL_TRIANGLES: case GL_TRIANGLES:
ovf = nr%3; ovf = nr%3;
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
return i; return i;
case GL_QUADS: case GL_QUADS:
ovf = nr&3; ovf = nr&3;
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
return i; return i;
case GL_LINE_STRIP: case GL_LINE_STRIP:
if (nr == 0) if (nr == 0)
return 0; return 0;
else { else {
memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) ); _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
return 1; return 1;
} }
case GL_LINE_LOOP: case GL_LINE_LOOP:
@@ -128,11 +128,11 @@ static GLuint _save_copy_vertices( GLcontext *ctx,
if (nr == 0) if (nr == 0)
return 0; return 0;
else if (nr == 1) { else if (nr == 1) {
memcpy( dst, src+0, sz*sizeof(GLfloat) ); _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
return 1; return 1;
} else { } else {
memcpy( dst, src+0, sz*sizeof(GLfloat) ); _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) ); _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
return 2; return 2;
} }
case GL_TRIANGLE_STRIP: case GL_TRIANGLE_STRIP:
@@ -143,7 +143,7 @@ static GLuint _save_copy_vertices( GLcontext *ctx,
default: ovf = 2 + (nr&1); break; default: ovf = 2 + (nr&1); break;
} }
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
return i; return i;
default: default:
assert(0); assert(0);
@@ -237,7 +237,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
/* Duplicate our template, increment refcounts to the storage structs: /* Duplicate our template, increment refcounts to the storage structs:
*/ */
memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz)); _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz));
node->vertex_size = tnl->save.vertex_size; node->vertex_size = tnl->save.vertex_size;
node->buffer = tnl->save.buffer; node->buffer = tnl->save.buffer;
node->wrap_count = tnl->save.copied.nr; node->wrap_count = tnl->save.copied.nr;
@@ -295,7 +295,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
/* Deal with GL_COMPILE_AND_EXECUTE: /* Deal with GL_COMPILE_AND_EXECUTE:
*/ */
if (ctx->ExecuteFlag) { if (ctx->ExecuteFlag) {
_tnl_playback_vertex_list( ctx, (void *)node ); _tnl_playback_vertex_list( ctx, (void *) node );
} }
} }
@@ -350,7 +350,7 @@ static void _save_wrap_filled_vertex( GLcontext *ctx )
assert(tnl->save.counter > tnl->save.copied.nr); assert(tnl->save.counter > tnl->save.copied.nr);
for (i = 0 ; i < tnl->save.copied.nr ; i++) { for (i = 0 ; i < tnl->save.copied.nr ; i++) {
memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat)); _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat));
data += tnl->save.vertex_size; data += tnl->save.vertex_size;
tnl->save.vbptr += tnl->save.vertex_size; tnl->save.vbptr += tnl->save.vertex_size;
tnl->save.counter--; tnl->save.counter--;

View File

@@ -51,7 +51,7 @@ extern void _tnl_save_init( GLcontext *ctx );
extern void _tnl_save_destroy( GLcontext *ctx ); extern void _tnl_save_destroy( GLcontext *ctx );
extern void _tnl_loopback_vertex_list( GLcontext *ctx, extern void _tnl_loopback_vertex_list( GLcontext *ctx,
struct tnl_vertex_list *list ); const struct tnl_vertex_list *list );
extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data ); extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data );

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@@ -183,8 +183,8 @@ struct loopback_attr {
* precalculated wrapping is wrong. * precalculated wrapping is wrong.
*/ */
static void loopback_prim( GLcontext *ctx, static void loopback_prim( GLcontext *ctx,
struct tnl_vertex_list *list, GLuint i, const struct tnl_vertex_list *list, GLuint i,
struct loopback_attr *la, GLuint nr ) const struct loopback_attr *la, GLuint nr )
{ {
struct tnl_prim *prim = &list->prim[i]; struct tnl_prim *prim = &list->prim[i];
GLint begin = prim->start; GLint begin = prim->start;
@@ -195,7 +195,8 @@ static void loopback_prim( GLcontext *ctx,
if (prim->mode & PRIM_BEGIN) { if (prim->mode & PRIM_BEGIN) {
glBegin( prim->mode & PRIM_MODE_MASK ); glBegin( prim->mode & PRIM_MODE_MASK );
} else { }
else {
assert(i == 0); assert(i == 0);
assert(begin == 0); assert(begin == 0);
begin += list->wrap_count; begin += list->wrap_count;
@@ -231,8 +232,8 @@ static void loopback_prim( GLcontext *ctx,
* primitives. * primitives.
*/ */
static void loopback_weak_prim( GLcontext *ctx, static void loopback_weak_prim( GLcontext *ctx,
struct tnl_vertex_list *list, GLuint i, const struct tnl_vertex_list *list, GLuint i,
struct loopback_attr *la, GLuint nr ) const struct loopback_attr *la, GLuint nr )
{ {
if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
loopback_prim( ctx, list, i, la, nr ); loopback_prim( ctx, list, i, la, nr );
@@ -255,7 +256,8 @@ static void loopback_weak_prim( GLcontext *ctx,
void _tnl_loopback_vertex_list( GLcontext *ctx, struct tnl_vertex_list *list ) void _tnl_loopback_vertex_list( GLcontext *ctx,
const struct tnl_vertex_list *list )
{ {
struct loopback_attr la[_TNL_ATTRIB_MAX]; struct loopback_attr la[_TNL_ATTRIB_MAX];
GLuint i, nr = 0; GLuint i, nr = 0;

View File

@@ -1,8 +1,8 @@
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
* Version: 5.1 * Version: 6.0
* *
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,7 @@ static GLint get_size( const GLfloat *f )
* TODO - remove VB->ColorPtr, etc and just use the AttrPtr's. * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
*/ */
static void _tnl_bind_vertex_list( GLcontext *ctx, static void _tnl_bind_vertex_list( GLcontext *ctx,
struct tnl_vertex_list *node ) const struct tnl_vertex_list *node )
{ {
TNLcontext *tnl = TNL_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb; struct vertex_buffer *VB = &tnl->vb;
@@ -118,10 +118,10 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
} }
static void _playback_copy_to_current( GLcontext *ctx, static void _playback_copy_to_current( GLcontext *ctx,
struct tnl_vertex_list *node ) const struct tnl_vertex_list *node )
{ {
TNLcontext *tnl = TNL_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx);
GLfloat *data; const GLfloat *data;
GLuint i; GLuint i;
if (node->count) if (node->count)
@@ -170,13 +170,12 @@ static void _playback_copy_to_current( GLcontext *ctx,
*/ */
void _tnl_playback_vertex_list( GLcontext *ctx, void *data ) void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
{ {
struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data;
TNLcontext *tnl = TNL_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx);
FLUSH_CURRENT(ctx, 0); FLUSH_CURRENT(ctx, 0);
if (node->prim_count && if (node->prim_count > 0 && node->count > 0) {
node->count) {
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
(node->prim[0].mode & PRIM_BEGIN)) { (node->prim[0].mode & PRIM_BEGIN)) {
@@ -185,7 +184,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
* includes operations such as glBegin or glDrawArrays. * includes operations such as glBegin or glDrawArrays.
*/ */
_mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin"); _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
_tnl_loopback_vertex_list( ctx, (struct tnl_vertex_list *) data ); _tnl_loopback_vertex_list( ctx, node );
return; return;
} }
else if (tnl->LoopbackDListCassettes || else if (tnl->LoopbackDListCassettes ||
@@ -193,7 +192,7 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
/* Degenerate case: list references current data and would /* Degenerate case: list references current data and would
* require fixup. Take the easier option & loop it back. * require fixup. Take the easier option & loop it back.
*/ */
_tnl_loopback_vertex_list( ctx, (struct tnl_vertex_list *) data ); _tnl_loopback_vertex_list( ctx, node );
return; return;
} }
@@ -216,8 +215,3 @@ void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
*/ */
_playback_copy_to_current( ctx, node ); _playback_copy_to_current( ctx, node );
} }

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@@ -765,9 +765,9 @@ static void generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
if (a[j].attrib == VERT_ATTRIB_COLOR0 || if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
a[j].attrib == VERT_ATTRIB_COLOR1) { a[j].attrib == VERT_ATTRIB_COLOR1) {
memcpy( vdst + a[j].vertoffset, _mesa_memcpy( vdst + a[j].vertoffset,
vsrc + a[j].vertoffset, vsrc + a[j].vertoffset,
a[j].vertattrsize ); a[j].vertattrsize );
} }
} }
} }
@@ -931,7 +931,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
/* Else return the value from ctx->Current /* Else return the value from ctx->Current
*/ */
memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
} }
void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ) void *_tnl_get_vertex( GLcontext *ctx, GLuint nr )

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@@ -98,7 +98,7 @@ static void _tnl_wrap_filled_vertex( GLcontext *ctx )
assert(tnl->vtx.counter > tnl->vtx.copied.nr); assert(tnl->vtx.counter > tnl->vtx.copied.nr);
for (i = 0 ; i < tnl->vtx.copied.nr ; i++) { for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
memcpy( tnl->vtx.vbptr, data, tnl->vtx.vertex_size * sizeof(GLfloat)); _mesa_memcpy( tnl->vtx.vbptr, data, tnl->vtx.vertex_size * sizeof(GLfloat));
tnl->vtx.vbptr += tnl->vtx.vertex_size; tnl->vtx.vbptr += tnl->vtx.vertex_size;
data += tnl->vtx.vertex_size; data += tnl->vtx.vertex_size;
tnl->vtx.counter--; tnl->vtx.counter--;
@@ -275,7 +275,7 @@ static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz ) static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
{ {
TNLcontext *tnl = TNL_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx);
static float id[4] = { 0, 0, 0, 1 }; static const GLfloat id[4] = { 0, 0, 0, 1 };
int i; int i;
if (tnl->vtx.attrsz[attr] < sz) { if (tnl->vtx.attrsz[attr] < sz) {
@@ -893,13 +893,13 @@ static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
} }
memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
tnl->vtx.vertex_size * sizeof(GLfloat)); tnl->vtx.vertex_size * sizeof(GLfloat));
_tnl_do_EvalCoord1f( ctx, u ); _tnl_do_EvalCoord1f( ctx, u );
memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
tnl->vtx.vertex_size * sizeof(GLfloat)); tnl->vtx.vertex_size * sizeof(GLfloat));
} }
static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v ) static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
@@ -924,13 +924,13 @@ static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
_tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 ); _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 );
} }
memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex, _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
tnl->vtx.vertex_size * sizeof(GLfloat)); tnl->vtx.vertex_size * sizeof(GLfloat));
_tnl_do_EvalCoord2f( ctx, u, v ); _tnl_do_EvalCoord2f( ctx, u, v );
memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer, _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
tnl->vtx.vertex_size * sizeof(GLfloat)); tnl->vtx.vertex_size * sizeof(GLfloat));
} }
static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u ) static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u )

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@@ -202,23 +202,23 @@ static GLuint _tnl_copy_vertices( GLcontext *ctx )
case GL_LINES: case GL_LINES:
ovf = nr&1; ovf = nr&1;
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
return i; return i;
case GL_TRIANGLES: case GL_TRIANGLES:
ovf = nr%3; ovf = nr%3;
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
return i; return i;
case GL_QUADS: case GL_QUADS:
ovf = nr&3; ovf = nr&3;
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
return i; return i;
case GL_LINE_STRIP: case GL_LINE_STRIP:
if (nr == 0) if (nr == 0)
return 0; return 0;
else { else {
memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
return 1; return 1;
} }
case GL_LINE_LOOP: case GL_LINE_LOOP:
@@ -227,11 +227,11 @@ static GLuint _tnl_copy_vertices( GLcontext *ctx )
if (nr == 0) if (nr == 0)
return 0; return 0;
else if (nr == 1) { else if (nr == 1) {
memcpy( dst, src+0, sz * sizeof(GLfloat) ); _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
return 1; return 1;
} else { } else {
memcpy( dst, src+0, sz * sizeof(GLfloat) ); _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
return 2; return 2;
} }
case GL_TRIANGLE_STRIP: case GL_TRIANGLE_STRIP:
@@ -242,7 +242,7 @@ static GLuint _tnl_copy_vertices( GLcontext *ctx )
default: ovf = 2 + (nr&1); break; default: ovf = 2 + (nr&1); break;
} }
for (i = 0 ; i < ovf ; i++) for (i = 0 ; i < ovf ; i++)
memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
return i; return i;
case GL_POLYGON+1: case GL_POLYGON+1:
return 0; return 0;