nir: add bit_size info to nir_load_const_instr_create()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Samuel Iglesias Gonsálvez
2016-03-23 08:04:18 +01:00
parent a5b17ae745
commit 3663a2397e
10 changed files with 21 additions and 16 deletions

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@@ -469,12 +469,13 @@ nir_jump_instr_create(nir_shader *shader, nir_jump_type type)
} }
nir_load_const_instr * nir_load_const_instr *
nir_load_const_instr_create(nir_shader *shader, unsigned num_components) nir_load_const_instr_create(nir_shader *shader, unsigned num_components,
unsigned bit_size)
{ {
nir_load_const_instr *instr = ralloc(shader, nir_load_const_instr); nir_load_const_instr *instr = ralloc(shader, nir_load_const_instr);
instr_init(&instr->instr, nir_instr_type_load_const); instr_init(&instr->instr, nir_instr_type_load_const);
nir_ssa_def_init(&instr->instr, &instr->def, num_components, 32, NULL); nir_ssa_def_init(&instr->instr, &instr->def, num_components, bit_size, NULL);
return instr; return instr;
} }
@@ -694,7 +695,8 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref)
} }
nir_load_const_instr *load = nir_load_const_instr *load =
nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type)); nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type),
32);
matrix_offset *= load->def.num_components; matrix_offset *= load->def.num_components;
for (unsigned i = 0; i < load->def.num_components; i++) { for (unsigned i = 0; i < load->def.num_components; i++) {

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@@ -1830,7 +1830,8 @@ nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type); nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader, nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
unsigned num_components); unsigned num_components,
unsigned bit_size);
nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader, nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
nir_intrinsic_op op); nir_intrinsic_op op);

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@@ -92,7 +92,7 @@ static inline nir_ssa_def *
nir_build_imm(nir_builder *build, unsigned num_components, nir_const_value value) nir_build_imm(nir_builder *build, unsigned num_components, nir_const_value value)
{ {
nir_load_const_instr *load_const = nir_load_const_instr *load_const =
nir_load_const_instr_create(build->shader, num_components); nir_load_const_instr_create(build->shader, num_components, 32);
if (!load_const) if (!load_const)
return NULL; return NULL;

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@@ -359,7 +359,8 @@ static nir_load_const_instr *
clone_load_const(clone_state *state, const nir_load_const_instr *lc) clone_load_const(clone_state *state, const nir_load_const_instr *lc)
{ {
nir_load_const_instr *nlc = nir_load_const_instr *nlc =
nir_load_const_instr_create(state->ns, lc->def.num_components); nir_load_const_instr_create(state->ns, lc->def.num_components,
lc->def.bit_size);
memcpy(&nlc->value, &lc->value, sizeof(nlc->value)); memcpy(&nlc->value, &lc->value, sizeof(nlc->value));

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@@ -74,7 +74,8 @@ lower_instr(nir_intrinsic_instr *instr,
nir_intrinsic_set_base(new_instr, nir_intrinsic_set_base(new_instr,
state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index); state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index);
nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1); nir_load_const_instr *offset_const =
nir_load_const_instr_create(mem_ctx, 1, 32);
offset_const->value.u32[0] = instr->variables[0]->var->data.offset; offset_const->value.u32[0] = instr->variables[0]->var->data.offset;
nir_instr_insert_before(&instr->instr, &offset_const->instr); nir_instr_insert_before(&instr->instr, &offset_const->instr);
@@ -95,7 +96,7 @@ lower_instr(nir_intrinsic_instr *instr,
if (deref_array->deref_array_type == nir_deref_array_type_indirect) { if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_load_const_instr *atomic_counter_size = nir_load_const_instr *atomic_counter_size =
nir_load_const_instr_create(mem_ctx, 1); nir_load_const_instr_create(mem_ctx, 1, 32);
atomic_counter_size->value.u32[0] = child_array_elements * ATOMIC_COUNTER_SIZE; atomic_counter_size->value.u32[0] = child_array_elements * ATOMIC_COUNTER_SIZE;
nir_instr_insert_before(&instr->instr, &atomic_counter_size->instr); nir_instr_insert_before(&instr->instr, &atomic_counter_size->instr);

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@@ -48,7 +48,8 @@ lower_load_const_instr_scalar(nir_load_const_instr *lower)
/* Emit the individual loads. */ /* Emit the individual loads. */
nir_ssa_def *loads[4]; nir_ssa_def *loads[4];
for (unsigned i = 0; i < lower->def.num_components; i++) { for (unsigned i = 0; i < lower->def.num_components; i++) {
nir_load_const_instr *load_comp = nir_load_const_instr_create(b.shader, 1); nir_load_const_instr *load_comp =
nir_load_const_instr_create(b.shader, 1, 32);
load_comp->value.u32[0] = lower->value.u32[i]; load_comp->value.u32[0] = lower->value.u32[i];
nir_builder_instr_insert(&b, &load_comp->instr); nir_builder_instr_insert(&b, &load_comp->instr);
loads[i] = &load_comp->def; loads[i] = &load_comp->def;

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@@ -161,7 +161,7 @@ get_deref_reg_src(nir_deref_var *deref, nir_instr *instr,
if (src.reg.indirect) { if (src.reg.indirect) {
nir_load_const_instr *load_const = nir_load_const_instr *load_const =
nir_load_const_instr_create(state->shader, 1); nir_load_const_instr_create(state->shader, 1, 32);
load_const->value.u32[0] = glsl_get_length(parent_type); load_const->value.u32[0] = glsl_get_length(parent_type);
nir_instr_insert_before(instr, &load_const->instr); nir_instr_insert_before(instr, &load_const->instr);

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@@ -98,9 +98,9 @@ constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
nir_load_const_instr *new_instr = nir_load_const_instr *new_instr =
nir_load_const_instr_create(mem_ctx, nir_load_const_instr_create(mem_ctx,
instr->dest.dest.ssa.num_components); instr->dest.dest.ssa.num_components,
instr->dest.dest.ssa.bit_size);
new_instr->def.bit_size = instr->dest.dest.ssa.bit_size;
new_instr->value = dest; new_instr->value = dest;
nir_instr_insert_before(&instr->instr, &new_instr->instr); nir_instr_insert_before(&instr->instr, &new_instr->instr);

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@@ -477,7 +477,8 @@ construct_value(const nir_search_value *value,
case nir_search_value_constant: { case nir_search_value_constant: {
const nir_search_constant *c = nir_search_value_as_constant(value); const nir_search_constant *c = nir_search_value_as_constant(value);
nir_load_const_instr *load = nir_load_const_instr_create(mem_ctx, 1); nir_load_const_instr *load =
nir_load_const_instr_create(mem_ctx, 1, bitsize->dest_size);
switch (c->type) { switch (c->type) {
case nir_type_float: case nir_type_float:
@@ -528,8 +529,6 @@ construct_value(const nir_search_value *value,
unreachable("Invalid alu source type"); unreachable("Invalid alu source type");
} }
load->def.bit_size = bitsize->dest_size;
nir_instr_insert_before(instr, &load->instr); nir_instr_insert_before(instr, &load->instr);
nir_alu_src val; nir_alu_src val;

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@@ -454,7 +454,7 @@ ttn_emit_immediate(struct ttn_compile *c)
nir_load_const_instr *load_const; nir_load_const_instr *load_const;
int i; int i;
load_const = nir_load_const_instr_create(b->shader, 4); load_const = nir_load_const_instr_create(b->shader, 4, 32);
c->imm_defs[c->next_imm] = &load_const->def; c->imm_defs[c->next_imm] = &load_const->def;
c->next_imm++; c->next_imm++;