Another vertex program checkpoint: clean-up of vertex attribute storage
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
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@@ -1,10 +1,10 @@
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/* $Id: t_array_import.c,v 1.20 2002/01/05 20:51:13 brianp Exp $ */
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/* $Id: t_array_import.c,v 1.21 2002/01/06 03:54:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -277,8 +277,8 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
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}
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if ((required & VERT_FOG_BIT)
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&& (VB->AttribPtr[VERT_ATTRIB_FOG]->flags & flags)) {
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ASSERT(VB->AttribPtr[VERT_ATTRIB_FOG] == &inputs->FogCoord);
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&& (VB->FogCoordPtr->flags & flags)) {
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ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
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_tnl_import_fogcoord( ctx, writeable, stride );
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VB->importable_data &= ~VERT_FOG_BIT;
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}
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@@ -372,7 +372,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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if (inputs & VERT_FOG_BIT) {
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_tnl_import_fogcoord( ctx, 0, 0 );
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tmp->FogCoord.count = VB->Count;
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VB->AttribPtr[VERT_ATTRIB_FOG] = &tmp->FogCoord;
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VB->FogCoordPtr = &tmp->FogCoord;
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}
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if (inputs & VERT_EDGEFLAG_BIT) {
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