glx: Store the value of renderType while creating context
Make sure that renderType property value is stored in GLX context while it's being created. Further patches will be provided to make the value correspond to fbconfig's renderType. v2 (idr): Move a hunk from the next patch to this patch to prevent a build break. Signed-off-by: Tomasz Lis <tomasz.lis@intel.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -226,6 +226,8 @@ dri2_create_context(struct glx_screen *base,
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return NULL;
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}
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pcp->base.renderType = renderType;
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pcp->driContext =
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(*psc->dri2->createNewContext) (psc->driScreen,
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config->driConfig, shared, pcp);
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@@ -256,6 +258,7 @@ dri2_create_context_attribs(struct glx_screen *base,
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uint32_t minor_ver = 1;
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uint32_t major_ver = 2;
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uint32_t renderType = GLX_RGBA_TYPE;
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uint32_t flags = 0;
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unsigned api;
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int reset = __DRI_CTX_RESET_NO_NOTIFICATION;
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@@ -311,6 +314,11 @@ dri2_create_context_attribs(struct glx_screen *base,
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ctx_attribs[num_ctx_attribs++] = flags;
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}
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/* The renderType is retrieved from attribs, or set to default
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* of GLX_RGBA_TYPE.
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*/
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pcp->base.renderType = renderType;
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pcp->driContext =
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(*psc->dri2->createContextAttribs) (psc->driScreen,
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api,
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@@ -602,6 +602,8 @@ dri_create_context(struct glx_screen *base,
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return NULL;
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}
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pcp->base.renderType = renderType;
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if (!XF86DRICreateContextWithConfig(psc->base.dpy, psc->base.scr,
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config->base.visualID,
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&pcp->hwContextID, &hwContext)) {
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@@ -401,6 +401,8 @@ drisw_create_context(struct glx_screen *base,
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return NULL;
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}
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pcp->base.renderType = renderType;
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pcp->driContext =
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(*psc->core->createNewContext) (psc->driScreen,
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config->driConfig, shared, pcp);
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@@ -429,6 +431,7 @@ drisw_create_context_attribs(struct glx_screen *base,
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uint32_t minor_ver = 1;
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uint32_t major_ver = 0;
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uint32_t renderType = GLX_RGBA_TYPE;
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uint32_t flags = 0;
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unsigned api;
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int reset = __DRI_CTX_RESET_NO_NOTIFICATION;
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@@ -479,6 +482,8 @@ drisw_create_context_attribs(struct glx_screen *base,
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ctx_attribs[num_ctx_attribs++] = flags;
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}
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pcp->base.renderType = renderType;
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pcp->driContext =
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(*psc->swrast->createContextAttribs) (psc->driScreen,
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api,
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@@ -354,7 +354,7 @@ glXCreateContext(Display * dpy, XVisualInfo * vis,
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GLXContext shareList, Bool allowDirect)
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{
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struct glx_config *config = NULL;
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int renderType = 0;
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int renderType = GLX_RGBA_TYPE;
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#if defined(GLX_DIRECT_RENDERING) || defined(GLX_USE_APPLEGL)
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struct glx_screen *const psc = GetGLXScreenConfigs(dpy, vis->screen);
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@@ -1441,7 +1441,7 @@ glXImportContextEXT(Display *dpy, GLXContextID contextID)
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numProps = nPropListBytes / (2 * sizeof(propList[0]));
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share = None;
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mode = NULL;
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renderType = 0;
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renderType = GLX_RGBA_TYPE; /* By default, assume RGBA context */
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pProp = propList;
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for (i = 0, pProp = propList; i < numProps; i++, pProp += 2)
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