meson: Add build option to specify default shader disk cache max-size
Added an optional 'shader-cache-max-size' build option to meson, which sets default value of max disk cache size for compiled GLSL programs. Can be overriden by 'MESA_GLSL_CACHE_MAX_SIZE' environment variable. Syntax is the same as environment variable has: a number optionally followed by K, M, G to specify a size in kilobytes, megabytes, or gigabytes. By default, gigabytes will be assumed. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3572 Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: John Bates <jbates@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7217>
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@@ -194,6 +194,17 @@ option(
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value : true,
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description : 'If set to false, the feature is only activated when environment variable MESA_GLSL_CACHE_DISABLE is set to false',
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)
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option(
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'shader-cache-max-size',
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type : 'string',
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value : '',
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description : 'Default value for MESA_GLSL_CACHE_MAX_SIZE enviroment variable.
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If set, determines the maximum size of the on-disk cache of compiled
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GLSL programs, can be overriden by enviroment variable if needed. Should be set to a number optionally followed by
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``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
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gigabytes. By default, gigabytes will be assumed. And if unset, a
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maximum size of 1GB will be used.'
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)
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option(
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'vulkan-icd-dir',
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type : 'string',
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