meson: Add build option to specify default shader disk cache max-size

Added an optional 'shader-cache-max-size' build option to meson,
which sets default value of max disk cache size for compiled
GLSL programs. Can be overriden by 'MESA_GLSL_CACHE_MAX_SIZE'
environment variable.
Syntax is the same as environment variable has: a number optionally
followed by K, M, G to specify a size in kilobytes, megabytes, or
gigabytes. By default, gigabytes will be assumed.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3572

Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: John Bates <jbates@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7217>
This commit is contained in:
Yevhenii Kharchenko
2020-10-17 23:43:59 +03:00
committed by Marge Bot
parent 0546ceba16
commit 361d143f94
3 changed files with 25 additions and 0 deletions

View File

@@ -194,6 +194,17 @@ option(
value : true,
description : 'If set to false, the feature is only activated when environment variable MESA_GLSL_CACHE_DISABLE is set to false',
)
option(
'shader-cache-max-size',
type : 'string',
value : '',
description : 'Default value for MESA_GLSL_CACHE_MAX_SIZE enviroment variable.
If set, determines the maximum size of the on-disk cache of compiled
GLSL programs, can be overriden by enviroment variable if needed. Should be set to a number optionally followed by
``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
gigabytes. By default, gigabytes will be assumed. And if unset, a
maximum size of 1GB will be used.'
)
option(
'vulkan-icd-dir',
type : 'string',