broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.

The interpolation qualifier, if specified, is supposed to take precedence
over glShadeModel().
This commit is contained in:
Eric Anholt
2017-09-28 14:02:05 -07:00
parent d0dfc4bd5f
commit 361c5f28bd
5 changed files with 31 additions and 20 deletions

View File

@@ -564,6 +564,21 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
switch (var->data.interpolation) {
case INTERP_MODE_NONE:
/* If a gl_FrontColor or gl_BackColor input has no interp
* qualifier, then flag it for glShadeModel() handling by the
* driver.
*/
switch (var->data.location) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
BITSET_SET(c->shade_model_flags, i);
break;
default:
break;
}
/* FALLTHROUGH */
case INTERP_MODE_SMOOTH:
if (var->data.centroid) {
return vir_FADD(c, vir_FMUL(c, vary,

View File

@@ -421,6 +421,11 @@ struct v3d_compile {
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
/* Booleans for whether the corresponding QFILE_VARY[i] uses the
* default glShadeModel() behavior.
*/
BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
struct v3d_ubo_range *ubo_ranges;
bool *ubo_range_used;
uint32_t ubo_ranges_array_size;
@@ -570,13 +575,14 @@ struct v3d_fs_prog_data {
struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
/** bitmask of which inputs are color inputs, for flat shade handling. */
uint32_t color_inputs[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
/* Bitmask for whether the corresponding input is flat-shaded,
* independent of rasterizer (gl_FragColor) flat-shading.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
/* Bitmask for whether the corresponding input uses the default
* glShadeModel() behavior.
*/
BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
bool writes_z;
bool discard;

View File

@@ -705,20 +705,10 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
memcpy(prog_data->input_slots, c->input_slots,
c->num_inputs * sizeof(*c->input_slots));
for (int i = 0; i < c->num_inputs; i++) {
struct v3d_varying_slot v3d_slot = c->input_slots[i];
uint8_t slot = v3d_slot_get_slot(v3d_slot);
if (slot == VARYING_SLOT_COL0 ||
slot == VARYING_SLOT_COL1 ||
slot == VARYING_SLOT_BFC0 ||
slot == VARYING_SLOT_BFC1) {
BITSET_SET(prog_data->color_inputs, i);
}
if (BITSET_TEST(c->flat_shade_flags, i))
BITSET_SET(prog_data->flat_shade_flags, i);
}
memcpy(prog_data->flat_shade_flags, c->flat_shade_flags,
sizeof(c->flat_shade_flags));
memcpy(prog_data->shade_model_flags, c->shade_model_flags,
sizeof(c->shade_model_flags));
}
uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,

View File

@@ -408,7 +408,7 @@ vc5_emit_state(struct pipe_context *pctx)
if (vc5->rasterizer->base.flatshade) {
flags.flat_shade_flags_for_varyings_v024 |=
vc5->prog.fs->prog_data.fs->color_inputs[0] & 0xfffff;
vc5->prog.fs->prog_data.fs->shade_model_flags[0] & 0xfffff;
}
}
}

View File

@@ -367,8 +367,8 @@ vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
(vc5->prog.fs->prog_data.fs->flat_shade_flags !=
old_fs->prog_data.fs->flat_shade_flags ||
(vc5->rasterizer->base.flatshade &&
vc5->prog.fs->prog_data.fs->color_inputs !=
old_fs->prog_data.fs->color_inputs))) {
vc5->prog.fs->prog_data.fs->shade_model_flags !=
old_fs->prog_data.fs->shade_model_flags))) {
vc5->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
}