glsl: Hook up loop_variable_state destructor to plug a memory leak.

While ~loop_state() is already freeing the loop_variable_state objects
via ralloc_free(this->mem_ctx), the ~loop_variable_state() destructor
was never getting called, so the hash table inside loop_variable_state
was never getting destroyed.

Fixes a memory leak in any shader with loops.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kenneth Graunke
2012-06-05 15:58:41 -07:00
parent 5f3f63b76d
commit 3603fdcebf

View File

@@ -140,6 +140,23 @@ public:
{
hash_table_dtor(this->var_hash);
}
static void* operator new(size_t size, void *ctx)
{
void *lvs = ralloc_size(ctx, size);
assert(lvs != NULL);
ralloc_set_destructor(lvs, (void (*)(void*)) destructor);
return lvs;
}
private:
static void
destructor(loop_variable_state *lvs)
{
lvs->~loop_variable_state();
}
};