mesa: change compressed texture size calls
Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
This commit is contained in:
@@ -488,11 +488,10 @@ intelTexImage(GLcontext * ctx,
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else {
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else {
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/* Allocate regular memory and store the image there temporarily. */
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/* Allocate regular memory and store the image there temporarily. */
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
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sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
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texImage->Width,
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texImage->Width,
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texImage->Height,
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texImage->Height,
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texImage->Depth,
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texImage->Depth);
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texImage->TexFormat);
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dstRowStride =
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dstRowStride =
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_mesa_compressed_row_stride(texImage->TexFormat, width);
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_mesa_compressed_row_stride(texImage->TexFormat, width);
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assert(dims != 3);
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assert(dims != 3);
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@@ -580,12 +580,10 @@ static void radeon_teximage(
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} else {
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} else {
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int size;
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int size;
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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size = ctx->Driver.CompressedTextureSize(ctx,
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size = _mesa_format_image_size(texImage->TexFormat,
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texImage->Width,
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texImage->Width,
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texImage->Height,
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texImage->Height,
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texImage->Depth,
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texImage->Depth);
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texImage->TexFormat);
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} else {
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} else {
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size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat);
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size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat);
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}
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}
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@@ -1408,11 +1408,8 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
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texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
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texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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GLuint compressedSize = ctx->Driver.CompressedTextureSize(ctx,
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GLuint compressedSize = _mesa_format_image_size(mesaFormat, mml->width,
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mml->width,
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mml->height, 1);
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mml->height,
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1,
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mesaFormat);
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dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width);
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dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width);
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texImage->Data = _mesa_alloc_texmemory(compressedSize);
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texImage->Data = _mesa_alloc_texmemory(compressedSize);
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} else {
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} else {
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@@ -1637,11 +1634,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
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/* allocate new storage for texture image, if needed */
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/* allocate new storage for texture image, if needed */
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if (!texImage->Data) {
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if (!texImage->Data) {
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compressedSize = ctx->Driver.CompressedTextureSize(ctx,
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compressedSize = _mesa_format_image_size(mesaFormat, mml->width,
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mml->width,
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mml->height, 1);
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mml->height,
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1,
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mesaFormat);
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texImage->Data = _mesa_alloc_texmemory(compressedSize);
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texImage->Data = _mesa_alloc_texmemory(compressedSize);
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if (!texImage->Data) {
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
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@@ -672,7 +672,6 @@ static void viaTexImage(GLcontext *ctx,
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struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
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struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
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struct via_texture_image *viaImage = (struct via_texture_image *)texImage;
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struct via_texture_image *viaImage = (struct via_texture_image *)texImage;
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int heaps[3], nheaps, i;
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int heaps[3], nheaps, i;
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GLuint compressedSize;
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if (!is_empty_list(&vmesa->freed_tex_buffers)) {
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if (!is_empty_list(&vmesa->freed_tex_buffers)) {
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viaCheckBreadcrumb(vmesa, 0);
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viaCheckBreadcrumb(vmesa, 0);
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@@ -692,14 +691,6 @@ static void viaTexImage(GLcontext *ctx,
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texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
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texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
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if (texelBytes == 0) {
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/* compressed format */
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compressedSize =
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ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
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texImage->Height, texImage->Depth,
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texImage->TexFormat);
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}
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/* Minimum pitch of 32 bytes */
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/* Minimum pitch of 32 bytes */
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if (postConvWidth * texelBytes < 32) {
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if (postConvWidth * texelBytes < 32) {
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postConvWidth = 32 / texelBytes;
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postConvWidth = 32 / texelBytes;
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@@ -711,7 +702,10 @@ static void viaTexImage(GLcontext *ctx,
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/* allocate memory */
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/* allocate memory */
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if (_mesa_is_format_compressed(texImage->TexFormat))
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if (_mesa_is_format_compressed(texImage->TexFormat))
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sizeInBytes = compressedSize;
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sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
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texImage->Width,
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texImage->Height,
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texImage->Depth);
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else
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else
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sizeInBytes = postConvWidth * postConvHeight * texelBytes;
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sizeInBytes = postConvWidth * postConvHeight * texelBytes;
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@@ -1618,11 +1618,9 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
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* Setup src and dest data pointers.
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* Setup src and dest data pointers.
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*/
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*/
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if (_mesa_is_format_compressed(dstImage->TexFormat)) {
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if (_mesa_is_format_compressed(dstImage->TexFormat)) {
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GLuint dstCompressedSize
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GLuint dstCompressedSize =
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= ctx->Driver.CompressedTextureSize(ctx, dstImage->Width,
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_mesa_format_image_size(dstImage->TexFormat, dstImage->Width,
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dstImage->Height,
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dstImage->Height, dstImage->Depth);
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dstImage->Depth,
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dstImage->TexFormat);
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ASSERT(dstCompressedSize > 0);
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ASSERT(dstCompressedSize > 0);
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dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize);
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dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize);
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@@ -694,11 +694,10 @@ st_TexImage(GLcontext * ctx,
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else {
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else {
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/* Allocate regular memory and store the image there temporarily. */
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/* Allocate regular memory and store the image there temporarily. */
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
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sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
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texImage->Width,
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texImage->Width,
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texImage->Height,
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texImage->Height,
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texImage->Depth,
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texImage->Depth);
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texImage->TexFormat);
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dstRowStride =
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dstRowStride =
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_mesa_compressed_row_stride(texImage->TexFormat, width);
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_mesa_compressed_row_stride(texImage->TexFormat, width);
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assert(dims != 3);
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assert(dims != 3);
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