mesa: change compressed texture size calls
Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
This commit is contained in:
@@ -488,11 +488,10 @@ intelTexImage(GLcontext * ctx,
|
||||
else {
|
||||
/* Allocate regular memory and store the image there temporarily. */
|
||||
if (_mesa_is_format_compressed(texImage->TexFormat)) {
|
||||
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth,
|
||||
texImage->TexFormat);
|
||||
sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth);
|
||||
dstRowStride =
|
||||
_mesa_compressed_row_stride(texImage->TexFormat, width);
|
||||
assert(dims != 3);
|
||||
|
@@ -580,12 +580,10 @@ static void radeon_teximage(
|
||||
} else {
|
||||
int size;
|
||||
if (_mesa_is_format_compressed(texImage->TexFormat)) {
|
||||
size = ctx->Driver.CompressedTextureSize(ctx,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth,
|
||||
texImage->TexFormat);
|
||||
|
||||
size = _mesa_format_image_size(texImage->TexFormat,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth);
|
||||
} else {
|
||||
size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat);
|
||||
}
|
||||
|
@@ -1408,11 +1408,8 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
|
||||
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
|
||||
|
||||
if (_mesa_is_format_compressed(texImage->TexFormat)) {
|
||||
GLuint compressedSize = ctx->Driver.CompressedTextureSize(ctx,
|
||||
mml->width,
|
||||
mml->height,
|
||||
1,
|
||||
mesaFormat);
|
||||
GLuint compressedSize = _mesa_format_image_size(mesaFormat, mml->width,
|
||||
mml->height, 1);
|
||||
dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width);
|
||||
texImage->Data = _mesa_alloc_texmemory(compressedSize);
|
||||
} else {
|
||||
@@ -1637,11 +1634,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
|
||||
|
||||
/* allocate new storage for texture image, if needed */
|
||||
if (!texImage->Data) {
|
||||
compressedSize = ctx->Driver.CompressedTextureSize(ctx,
|
||||
mml->width,
|
||||
mml->height,
|
||||
1,
|
||||
mesaFormat);
|
||||
compressedSize = _mesa_format_image_size(mesaFormat, mml->width,
|
||||
mml->height, 1);
|
||||
texImage->Data = _mesa_alloc_texmemory(compressedSize);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
|
||||
|
@@ -672,7 +672,6 @@ static void viaTexImage(GLcontext *ctx,
|
||||
struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
|
||||
struct via_texture_image *viaImage = (struct via_texture_image *)texImage;
|
||||
int heaps[3], nheaps, i;
|
||||
GLuint compressedSize;
|
||||
|
||||
if (!is_empty_list(&vmesa->freed_tex_buffers)) {
|
||||
viaCheckBreadcrumb(vmesa, 0);
|
||||
@@ -692,14 +691,6 @@ static void viaTexImage(GLcontext *ctx,
|
||||
|
||||
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
|
||||
|
||||
if (texelBytes == 0) {
|
||||
/* compressed format */
|
||||
compressedSize =
|
||||
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
|
||||
texImage->Height, texImage->Depth,
|
||||
texImage->TexFormat);
|
||||
}
|
||||
|
||||
/* Minimum pitch of 32 bytes */
|
||||
if (postConvWidth * texelBytes < 32) {
|
||||
postConvWidth = 32 / texelBytes;
|
||||
@@ -711,7 +702,10 @@ static void viaTexImage(GLcontext *ctx,
|
||||
|
||||
/* allocate memory */
|
||||
if (_mesa_is_format_compressed(texImage->TexFormat))
|
||||
sizeInBytes = compressedSize;
|
||||
sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth);
|
||||
else
|
||||
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
|
||||
|
||||
|
@@ -1618,11 +1618,9 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
|
||||
* Setup src and dest data pointers.
|
||||
*/
|
||||
if (_mesa_is_format_compressed(dstImage->TexFormat)) {
|
||||
GLuint dstCompressedSize
|
||||
= ctx->Driver.CompressedTextureSize(ctx, dstImage->Width,
|
||||
dstImage->Height,
|
||||
dstImage->Depth,
|
||||
dstImage->TexFormat);
|
||||
GLuint dstCompressedSize =
|
||||
_mesa_format_image_size(dstImage->TexFormat, dstImage->Width,
|
||||
dstImage->Height, dstImage->Depth);
|
||||
ASSERT(dstCompressedSize > 0);
|
||||
|
||||
dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize);
|
||||
|
@@ -694,11 +694,10 @@ st_TexImage(GLcontext * ctx,
|
||||
else {
|
||||
/* Allocate regular memory and store the image there temporarily. */
|
||||
if (_mesa_is_format_compressed(texImage->TexFormat)) {
|
||||
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth,
|
||||
texImage->TexFormat);
|
||||
sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
|
||||
texImage->Width,
|
||||
texImage->Height,
|
||||
texImage->Depth);
|
||||
dstRowStride =
|
||||
_mesa_compressed_row_stride(texImage->TexFormat, width);
|
||||
assert(dims != 3);
|
||||
|
Reference in New Issue
Block a user