more texture cube work, misc code clean-up
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@@ -159,7 +159,9 @@ void gl_free_texture_object( struct gl_shared_state *shared,
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* Examine a texture object to determine if it is complete or not.
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* The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
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*/
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void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
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void
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_mesa_test_texobj_completeness( const GLcontext *ctx,
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struct gl_texture_object *t )
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{
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t->Complete = GL_TRUE; /* be optimistic */
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