mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all drivers
This is a purely software extension. The drivers don't need to do any work to support it. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -148,7 +148,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GLL, 1999 },
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{ "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
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{ "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
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{ "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
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{ "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 },
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{ "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
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{ "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
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{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
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@@ -276,7 +276,7 @@ static const struct extension extension_table[] = {
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{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
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{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
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{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
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{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 },
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{ "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
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{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
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{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
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{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
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@@ -438,7 +438,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_texture_rg = GL_TRUE;
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ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
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ctx->Extensions.ARB_texture_storage = GL_TRUE;
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ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
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#if FEATURE_ARB_vertex_program
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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#endif
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@@ -448,7 +447,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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#if FEATURE_ARB_sync
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ctx->Extensions.ARB_sync = GL_TRUE;
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#endif
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ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
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#if FEATURE_APPLE_object_purgeable
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ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
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#endif
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