linker: Use bit-0 instead of VERT_BIT_GENERIC0
Uses of the bits for allocation are offset by 16, and VERT_BIT_GENERIC0 already has the 16 offset. As a result, it was preventing the wrong thing from being allocated.
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@@ -667,7 +667,7 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
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* be explicitly assigned by via glBindAttribLocation. Mark it as reserved
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* to prevent it from being automatically allocated below.
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*/
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used_locations |= VERT_BIT_GENERIC0;
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used_locations |= (1 << 0);
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for (unsigned i = 0; i < num_attr; i++) {
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/* Mask representing the contiguous slots that will be used by this
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