linker: Use bit-0 instead of VERT_BIT_GENERIC0

Uses of the bits for allocation are offset by 16, and
VERT_BIT_GENERIC0 already has the 16 offset.  As a result, it was
preventing the wrong thing from being allocated.
This commit is contained in:
Ian Romanick
2010-07-07 16:28:39 -07:00
parent 0b74bbb3dc
commit 35c89204e5

View File

@@ -667,7 +667,7 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
* be explicitly assigned by via glBindAttribLocation. Mark it as reserved
* to prevent it from being automatically allocated below.
*/
used_locations |= VERT_BIT_GENERIC0;
used_locations |= (1 << 0);
for (unsigned i = 0; i < num_attr; i++) {
/* Mask representing the contiguous slots that will be used by this