anv/lower_push_constants: Stop treating scalar specially
All of the code that did something special based on vec4 vs. scalar is bogus. In the backend, everything is now in units of bytes and the vec4 backend can handle full std140 packing so we don't need to do anything special anymore. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
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@@ -30,7 +30,7 @@
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extern "C" {
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#endif
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void anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar);
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void anv_nir_lower_push_constants(nir_shader *shader);
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void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
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nir_shader *shader,
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@@ -23,16 +23,9 @@
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#include "anv_nir.h"
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struct lower_push_constants_state {
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nir_shader *shader;
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bool is_scalar;
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};
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static bool
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lower_push_constants_block(nir_block *block, void *void_state)
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{
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struct lower_push_constants_state *state = void_state;
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nir_foreach_instr(block, instr) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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@@ -43,9 +36,6 @@ lower_push_constants_block(nir_block *block, void *void_state)
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if (intrin->intrinsic != nir_intrinsic_load_push_constant)
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continue;
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/* This wont work for vec4 stages. */
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assert(state->is_scalar);
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assert(intrin->const_index[0] % 4 == 0);
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assert(intrin->const_index[1] == 128);
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@@ -57,21 +47,10 @@ lower_push_constants_block(nir_block *block, void *void_state)
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}
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void
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anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar)
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anv_nir_lower_push_constants(nir_shader *shader)
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{
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struct lower_push_constants_state state = {
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.shader = shader,
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.is_scalar = is_scalar,
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};
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nir_foreach_function(shader, function) {
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if (function->impl)
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nir_foreach_block(function->impl, lower_push_constants_block, &state);
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nir_foreach_block(function->impl, lower_push_constants_block, NULL);
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}
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assert(shader->num_uniforms % 4 == 0);
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if (is_scalar)
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shader->num_uniforms /= 4;
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else
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shader->num_uniforms = DIV_ROUND_UP(shader->num_uniforms, 16);
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}
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@@ -313,16 +313,13 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
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struct brw_stage_prog_data *prog_data,
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struct anv_pipeline_bind_map *map)
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{
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const struct brw_compiler *compiler =
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pipeline->device->instance->physicalDevice.compiler;
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nir_shader *nir = anv_shader_compile_to_nir(pipeline->device,
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module, entrypoint, stage,
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spec_info);
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if (nir == NULL)
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return NULL;
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anv_nir_lower_push_constants(nir, compiler->scalar_stage[stage]);
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anv_nir_lower_push_constants(nir);
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/* Figure out the number of parameters */
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prog_data->nr_params = 0;
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