mesa: remove unneeded _mesa_reference_fragprog() call

The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
This commit is contained in:
Brian Paul
2008-12-17 18:05:03 -07:00
parent 8e7599892f
commit 35aebf4667

View File

@@ -190,8 +190,8 @@ update_program(GLcontext *ctx)
/*
* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
* pointers to the programs that should be enabled/used. These will only
* be NULL if we need to use the fixed-function code.
* pointers to the programs that should be used for rendering. If either
* is NULL, use fixed-function code paths.
*
* These programs may come from several sources. The priority is as
* follows:
@@ -204,8 +204,6 @@ update_program(GLcontext *ctx)
* come up, or matter.
*/
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
if (shProg && shProg->LinkStatus && shProg->FragmentProgram) {
/* Use shader programs */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,