print err msg if unable to open shader file
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@@ -80,6 +80,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
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FILE *f = fopen(filename, "r");
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FILE *f = fopen(filename, "r");
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if (!f) {
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if (!f) {
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fprintf(stderr, "Unable to open shader file %s\n", filename);
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return 0;
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return 0;
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}
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}
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